Ray of Sickness
2024 Rules
- Level & School
- 1st-level necromancy
- Casting Time
- Action
- Range
- 60 feet
- Components
- V, S
- Duration
- Instantaneous
- Classes
- Sorcerer, Wizard
- Source
- Player's Handbook (2024)
You shoot a greenish ray at a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 Poison damage and has the Poisoned condition until the end of your next turn.
Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 1.
2014 Rules
- Level & School
- 1st-level necromancy
- Casting Time
- Action
- Range
- 60 feet
- Components
- V, S
- Duration
- Instantaneous
- Classes
- Sorcerer, Wizard
- Source
- Player's Handbook (2014)
A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also poisoned until the end of your next turn.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
Ray of Sickness 5.5e 2024 vs. 5e 2014 edition differences
Ray of Sickness popularity
How popular is Ray of Sickness? It is a commonly found spell in the game, but is chosen less than other options when available. This spell may be situational for many spellbooks.
- Top 25% of all 5e spells
- Bottom 50% picked level 1 Wizard spell
- Bottom 50% of all level 1 spells
- Bottom 50% picked level 1 Sorcerer spell
Read about how this popularity data is calculated.
Spells similar to Ray of Sickness
Inflict Wounds 1st-level necromancy
Both are first-level Necromancy spells built around immediate damage to a single target, although this one requires touch range.
Players prefer Inflict Wounds over Ray of Sickness
Ray of Frost Evocation cantrip
It uses the same 60-foot ranged spell-attack format and adds a short-lived combat hindrance after dealing damage.
Players prefer Ray of Frost over Ray of Sickness
Chromatic Orb 1st-level evocation
It is a first-level, single-target ranged attack spell for sorcerers and wizards that can deal poison damage.
Players prefer Chromatic Orb over Ray of Sickness
Chaos Bolt 1st-level evocation
This first-level spell also delivers ranged single-target damage with poison among its possible damage types.
Players prefer Chaos Bolt over Ray of Sickness
Ray of Enfeeblement 2nd-level necromancy
The two spells share a 60-foot ray-like presentation, Necromancy school, and wizard access while imposing a harmful effect on one creature.
Players prefer Ray of Enfeeblement over Ray of Sickness
Poison Spray Necromancy cantrip
Both are necromantic poison attacks that threaten one nearby creature, though this cantrip uses a saving throw and has shorter range.
Players prefer Poison Spray over Ray of Sickness