Ray of Sickness

  • Level & School 1st-level necromancy
  • Casting Time Action
  • Range 60 feet
  • Components V, S
  • Duration Instantaneous
  • Classes Sorcerer, Wizard

You shoot a greenish ray at a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 Poison damage and has the Poisoned condition until the end of your next turn.

Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 1.