Sanctuary
- Level & School
- 1st-level abjuration
- Casting Time
- Bonus action
- Range
- 30 feet
- Components
- V, S, M (a shard of glass from a mirror)
- Duration
- 1 minute
- Classes
- Cleric
You ward a creature within range. Until the spell ends, any creature who targets the warded creature with an attack roll or a damaging spell must succeed on a Wisdom saving throw or either choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from areas of effect.
The spell ends if the warded creature makes an attack roll, casts a spell, or deals damage.
- Level & School
- 1st-level abjuration
- Casting Time
- Bonus action
- Range
- 30 feet
- Components
- V, S, M (a small silver mirror)
- Duration
- 1 minute
- Classes
- Cleric
You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a fireball.
If the warded creature makes an attack, casts a spell that affects an enemy, or deals damage to another creature, this spell ends.
Sanctuary 5.5e 2024 vs. 5e 2014 edition differences
The 2024 version specifies "attack roll" and "damaging spell," clarifying targeting conditions, and states the spell ends if the warded creature makes an attack roll, casts a spell, or deals damage, whereas the 2014 version ends if the creature makes an attack, casts a spell affecting an enemy, or deals damage.
Spells similar to Sanctuary
Protection from Evil and Good
Both provide protective effects against attackers targeting a creature for a limited time.Shield of Faith
Both provide defensive benefits to a target, increasing its survivability.Guidance
Both spells offer support to allies, enhancing their chances of success in specific situations.Aid
Both provide enhancements to multiple allies, improving their overall effectiveness in combat.Resistance
Both give a protective buff to a single target against future damage effects.