Shatter
2024 Rules
- Level & School
- 2nd-level evocation
- Casting Time
- Action
- Range
- 60 feet
- Components
- V, S, M (a chip of mica)
- Duration
- Instantaneous
- Classes
- Bard, Sorcerer, Wizard
A loud noise erupts from a point of your choice within range. Each creature in a 10-foot-radius Sphere centered there makes a Constitution saving throw, taking 3d8 Thunder damage on a failed save or half as much damage on a successful one. A Construct has Disadvantage on the save.
A nonmagical object that isn't being worn or carried also takes the damage if it's in the spell's area.
Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 2.
2014 Rules
- Level & School
- 2nd-level evocation
- Casting Time
- Action
- Range
- 60 feet
- Components
- V, S, M (a chip of mica)
- Duration
- Instantaneous
- Classes
- Bard, Sorcerer, Warlock, Wizard
A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. Each creature in a 10-foot radius sphere centered on that point must make a Constitution saving throw. A creature takes 3d8 thunder damage on a failed save, or half as much damage on a successful one. A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw.
A nonmagical object that isn't being worn or carried also takes the damage if it's in the spell's area.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.
Shatter 5.5e 2024 vs. 5e 2014 edition differences
Shatter popularity
How popular is Shatter? It is a commonly found spell in the game, and is often chosen over other options when available. This spell is a reliable addition to any spellbook.
- Top 25% picked level 2 Wizard spell
- Top 25% of all level 2 spells
- Top 25% picked level 2 Sorcerer spell
- Top 25% of all 5e spells
- Top 50% picked level 2 Bard spell
Spells similar to Shatter
Fireball 3rd-level evocation
Although higher level, it’s the archetypal point-and-explode evocation that deals a single, instantaneous save-for-half area hit like Shatter does on a larger scale.
Players prefer Fireball over Shatter
Burning Hands 1st-level evocation
A low-level evocation that deals instant cone damage to multiple targets, making it a go-to option when you want an immediate area nuke at early levels.
Players prefer Shatter over Burning Hands
Cloud of Daggers 2nd-level conjuration
A short-range area-damage option that players use to deny space and force saves or repeated harm in a defined zone, similar to choosing where Shatter strikes.
Players prefer Shatter over Cloud of Daggers
Thunderwave 1st-level evocation
Both are evocation bursts that deal thunder damage in an area and are chosen for immediate close-quarters crowd damage and battlefield disruption.
Players prefer Shatter over Thunderwave
Ice Knife 1st-level conjuration
It delivers an initial attack that then explodes to damage nearby creatures, mirroring Shatter’s single-point burst that affects a small radius around a spot.
Players prefer Shatter over Ice Knife