Shatter
2024 Rules
- Level & School
- 2nd-level evocation
- Casting Time
- Action
- Range
- 60 feet
- Components
- V, S, M (a chip of mica)
- Duration
- Instantaneous
- Classes
- Bard, Sorcerer, Wizard
A loud noise erupts from a point of your choice within range. Each creature in a 10-foot-radius Sphere centered there makes a Constitution saving throw, taking 3d8 Thunder damage on a failed save or half as much damage on a successful one. A Construct has Disadvantage on the save.
A nonmagical object that isn't being worn or carried also takes the damage if it's in the spell's area.
Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 2.
2014 Rules
- Level & School
- 2nd-level evocation
- Casting Time
- Action
- Range
- 60 feet
- Components
- V, S, M (a chip of mica)
- Duration
- Instantaneous
- Classes
- Bard, Sorcerer, Warlock, Wizard
A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. Each creature in a 10-foot radius sphere centered on that point must make a Constitution saving throw. A creature takes 3d8 thunder damage on a failed save, or half as much damage on a successful one. A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw.
A nonmagical object that isn't being worn or carried also takes the damage if it's in the spell's area.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.
Shatter 5.5e 2024 vs. 5e 2014 edition differences
Shatter popularity
Shatter is a commonly chosen level 2 spell. Choosing it adds an established option to your spellbook.
- Bottom 50% level 2 Bard spell
- Top 50% level 2 Sorcerer spell
- Top 50% level 2 Wizard spell
Spells similar to Shatter
Thunderwave 1st-level evocation
Both are evocation bursts that deal thunder damage in an area and are chosen for immediate close-quarters crowd damage and battlefield disruption.
Burning Hands 1st-level evocation
A low-level evocation that deals instant cone damage to multiple targets, making it a go-to option when you want an immediate area nuke at early levels.
Ice Knife 1st-level conjuration
It delivers an initial attack that then explodes to damage nearby creatures, mirroring Shatter’s single-point burst that affects a small radius around a spot.
Fireball 3rd-level evocation
Although higher level, it’s the archetypal point-and-explode evocation that deals a single, instantaneous save-for-half area hit like Shatter does on a larger scale.
Cloud of Daggers 2nd-level conjuration
A short-range area-damage option that players use to deny space and force saves or repeated harm in a defined zone, similar to choosing where Shatter strikes.