Thunderclap
2024 Rules
- Level & School
- Evocation cantrip
- Casting Time
- Action
- Range
- Self
- Components
- S
- Duration
- Instantaneous
- Classes
- Bard, Druid, Sorcerer, Warlock, Wizard
Each creature in a 5-foot Emanation originating from you must succeed on a Constitution saving throw or take 1d6 Thunder damage. The spell's thunderous sound can be heard up to 100 feet away.
Cantrip Upgrade. The damage increases by 1d6 when you reach levels 5 (2d6), 11 (3d6), and 17 (4d6).
2014 Rules
- Level & School
- Evocation cantrip
- Casting Time
- Action
- Range
- Self
- Components
- S
- Duration
- Instantaneous
- Classes
- Bard, Druid, Sorcerer, Warlock, Wizard
You create a burst of thunderous sound that can be heard up to 100 feet away. Each creature within range, other than you, must succeed on a Constitution saving throw or take 1d6 thunder damage.
Cantrip Upgrade. The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
Thunderclap 5.5e 2024 vs. 5e 2014 edition differences
Thunderclap popularity
How popular is Thunderclap? It is a commonly found spell in the game, but it is almost never chosen when available. This spell is not highly valued.
- Top 25% of all 5e spells
- Bottom 50% of all cantrips
- Bottom 10% picked Bard cantrip
- Bottom 10% picked Druid cantrip
- Bottom 10% picked Sorcerer cantrip
- Bottom 10% picked Warlock cantrip
- Bottom 10% picked Wizard cantrip
Spells similar to Thunderclap
Shatter 2nd-level evocation
Shatter deals thunder damage in an area and forces a Constitution save, making its damage type and save mechanic closely match this spell.
Players prefer Shatter over Thunderclap
Acid Splash Evocation cantrip
As a cantrip that can hit multiple targets and fits the quick-damage, area-oriented niche, it parallels this spell’s role despite using a different damage type.
Players prefer Acid Splash over Thunderclap
Word of Radiance Evocation cantrip
This cantrip is a self-originating area effect that forces a saving throw against damage to every creature in melee range, playing the same tactical role at cantrip level.
Players prefer Word of Radiance over Thunderclap
Arms of Hadar 1st-level conjuration
Arms of Hadar is a short-range, self-centered burst that damages every creature nearby on the caster’s turn, so its use-case and area-of-effect feel similar.
Players prefer Arms of Hadar over Thunderclap
Thunderwave 1st-level evocation
It’s an evocation that originates on you and deals thunder damage to multiple nearby creatures in an area around the caster.
Players prefer Thunderwave over Thunderclap