Wall of Thorns

  • Level & School
    6th-level conjuration
  • Casting Time
    Action
  • Range
    120 feet
  • Components
    V, S, M (a handful of thorns)
  • Duration
    Concentration, up to 10 minutes
  • Classes
    Druid

You create a wall of tangled brush bristling with needle-sharp thorns. The wall appears within range on a solid surface and lasts for the duration. You choose to make the wall up to 60 feet long, 10 feet high, and 5 feet thick or a circle that has a 20-foot diameter and is up to 20 feet high and 5 feet thick. The wall blocks line of sight.

When the wall appears, each creature in its area makes a Dexterity saving throw, taking 7d8 Piercing damage on a failed save or half as much damage on a successful one.

A creature can move through the wall, albeit slowly and painfully. For every 1 foot a creature moves through the wall, it must spend 4 feet of movement. Furthermore, the first time a creature enters a space in the wall on a turn or ends its turn there, the creature makes a Dexterity saving throw, taking 7d8 Slashing damage on a failed save or half as much damage on a successful one. A creature makes this save only once per turn.

Using a Higher-Level Spell Slot. Both types of damage increase by 1d8 for each spell slot level above 6.

Wall of Thorns 5e 2024 vs. 2014 edition differences

The 2024 version specifies "up to 10 minutes" duration, while the 2014 version states "10 minutes." The 2024 version states creatures make the Dexterity save only once per turn when entering or ending in the wall, whereas the 2014 version implies a save each time they enter or end their turn there. Damage types are clarified but unchanged.