Wall of Thorns
2024 Rules
- Level & School
- 6th-level conjuration
- Casting Time
- Action
- Range
- 120 feet
- Components
- V, S, M (a handful of thorns)
- Duration
- Concentration, 10 minutes
- Classes
- Druid
- Source
- Player's Handbook (2024)
You create a wall of tangled brush bristling with needle-sharp thorns. The wall appears within range on a solid surface and lasts for the duration. You choose to make the wall up to 60 feet long, 10 feet high, and 5 feet thick or a circle that has a 20-foot diameter and is up to 20 feet high and 5 feet thick. The wall blocks line of sight.
When the wall appears, each creature in its area makes a Dexterity saving throw, taking 7d8 Piercing damage on a failed save or half as much damage on a successful one.
A creature can move through the wall, albeit slowly and painfully. For every 1 foot a creature moves through the wall, it must spend 4 feet of movement. Furthermore, the first time a creature enters a space in the wall on a turn or ends its turn there, the creature makes a Dexterity saving throw, taking 7d8 Slashing damage on a failed save or half as much damage on a successful one. A creature makes this save only once per turn.
Using a Higher-Level Spell Slot. Both types of damage increase by 1d8 for each spell slot level above 6.
2014 Rules
- Level & School
- 6th-level conjuration
- Casting Time
- Action
- Range
- 120 feet
- Components
- V, S, M (a handful of thorns)
- Duration
- Concentration, 10 minutes
- Classes
- Druid
- Source
- Player's Handbook (2014)
You create a wall of tough, pliable, tangled brush bristling with needle-sharp thorns. The wall appears within range on a solid surface and lasts for the duration. You choose to make the wall up to 60 feet long, 10 feet high, and 5 feet thick or a circle that has a 20-foot diameter and is up to 20 feet high and 5 feet thick. The wall blocks line of sight.
When the wall appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes 7d8 piercing damage, or half as much damage on a successful save.
A creature can move through the wall, albeit slowly and painfully. For every 1 foot a creature moves through the wall, it must spend 4 feet of movement. Furthermore, the first time a creature enters the wall on a turn or ends its turn there, the creature must make a Dexterity saving throw. It takes 7d8 slashing damage on a failed save, or half as much damage on a successful one.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 7th level or higher, both types of damage increase by 1d8 for each slot level above 6th.
Wall of Thorns 5.5e 2024 vs. 5e 2014 edition differences
Wall of Thorns popularity
How popular is Wall of Thorns? It is a seldom seen spell in the game, but is chosen above nearly all other options when available. This spell is a rare gem that spellcasters seek out.
- #1 picked level 6 Druid spell
- Top 50% of all level 6 spells
- Bottom 25% of all 5e spells
Read about how this popularity data is calculated.
Spells similar to Wall of Thorns
Spike Growth 2nd-level transmutation
Its concealed hazardous terrain similarly slows movement and inflicts piercing damage on creatures moving through it.
Players prefer Wall of Thorns over Spike Growth
Blade Barrier 6th-level evocation
It is a same-level damaging wall that blocks movement and sight while threatening multiple creatures.
Players prefer Wall of Thorns over Blade Barrier
Wall of Fire 4th-level evocation
This creates a damaging barrier at range, combining area denial with repeated damage over a concentration duration.
Players prefer Wall of Thorns over Wall of Fire
Insect Plague 5th-level conjuration
Druids can use either spell to fill a large area with persistent piercing damage against groups of enemies.
Players prefer Wall of Thorns over Insect Plague
Wall of Ice 6th-level evocation
Both are long-lasting concentration walls that reshape the battlefield and punish creatures caught in or crossing them.
Players prefer Wall of Thorns over Wall of Ice
Wall of Light 5th-level evocation
Although lower level, it is another sustained wall effect that damages multiple creatures and controls lines of approach.
Players prefer Wall of Thorns over Wall of Light