Web
2024 Rules
- Level & School
- 2nd-level conjuration
- Casting Time
- Action
- Range
- 60 feet
- Components
- V, S, M (a bit of spiderweb)
- Duration
- Concentration, up to 1 hour
- Classes
- Sorcerer, Wizard
You conjure a mass of sticky webbing at a point within range. The webs fill a 20-foot Cube there for the duration. The webs are Difficult Terrain, and the area within them is Lightly Obscured. If the webs aren't anchored between two solid masses (such as walls or trees) or layered across a floor, wall, or ceiling, the web collapses on itself, and the spell ends at the start of your next turn. Webs layered over a flat surface have a depth of 5 feet.
The first time a creature enters the webs on a turn or starts its turn there, it must succeed on a Dexterity saving throw or have the Restrained condition while in the webs or until it breaks free. A creature Restrained by the webs can take an action to make a Strength (Athletics) check against your spell save DC. If it succeeds, it is no longer Restrained.
The webs are flammable. Any 5-foot Cube of webs exposed to fire burns away in 1 round, dealing 2d4 Fire damage to any creature that starts its turn in the fire.
2014 Rules
- Level & School
- 2nd-level conjuration
- Casting Time
- Action
- Range
- 60 feet
- Components
- V, S, M (a bit of spiderweb)
- Duration
- Concentration, 1 hour
- Classes
- Sorcerer, Wizard
You conjure a mass of thick, sticky webbing at a point of your choice within range. The webs fill a 20-foot cube from that point for the duration. The webs are difficult terrain and lightly obscure their area.
If the webs aren't anchored between two solid masses (such as walls or trees) or layered across a floor, wall, or ceiling, the conjured web collapses on itself, and the spell ends at the start of your next turn. Webs layered over a flat surface have a depth of 5 feet.
Each creature that starts its turn in the webs or that enters them during its turn must make a
Dexterity saving throw. On a failed save, the creature is restrained as long as it remains in the webs or until it breaks free.
A creature restrained by the webs can use its action to make a Strength check against your spell save DC. If it succeeds, it is no longer restrained.
The webs are flammable. Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire.
Web 5.5e 2024 vs. 5e 2014 edition differences
Web popularity
How popular is Web? It is a commonly found spell in the game, and is often chosen over other options when available. This spell is a reliable addition to any spellbook.
- Top 50% picked level 2 Wizard spell
- Top 50% of all 5e spells
- Top 50% picked level 2 Sorcerer spell
- Top 50% of all level 2 spells
Spells similar to Web
Spike Growth 2nd-level transmutation
Both cover a region of the battlefield to shape enemy movement and punish creatures that travel through the area.
Players prefer Spike Growth over Web
Evard's Black Tentacles 4th-level conjuration
Black Tentacles likewise conjures physical things to a point to grab and restrain multiple foes within a sustained area.
Players prefer Evard's Black Tentacles over Web
Entangle 1st-level conjuration
Both conjure natural matter into an area that impedes movement and can restrain creatures who fail a save.
Players prefer Entangle over Web
Sleet Storm 3rd-level conjuration
This spell, like the target, creates an area effect that controls where enemies can move and imposes penalties via repeated checks or saves.
Players prefer Web over Sleet Storm
Grease 1st-level conjuration
Grease and this spell create a hazardous zone that hampers movement and can force creatures into failed checks or saves.
Players prefer Web over Grease