Call Lightning

Level & School
3rd-level conjuration
Casting Time
Action
Range
120 feet
Components
V, S
Duration
Concentration, up to 10 minutes
Classes
Druid

A storm cloud appears at a point within range that you can see above yourself. It takes the shape of a Cylinder that is 10 feet tall with a 60-foot radius.

When you cast the spell, choose a point you can see under the cloud. A lightning bolt shoots from the cloud to that point. Each creature within 5 feet of that point makes a Dexterity saving throw, taking 3d10 Lightning damage on a failed save or half as much damage on a successful one.

Until the spell ends, you can take a Magic action to call down lightning in that way again, targeting the same point or a different one. If you're outdoors in a storm when you cast this spell, the spell gives you control over that storm instead of creating a new one. Under such conditions, the spell's damage increases by 1d10.

Using a Higher-Level Spell Slot. The damage increases by 1d10 for each spell slot level above 3.

Level & School
3rd-level conjuration
Casting Time
Action
Range
120 feet
Components
V, S
Duration
Concentration, 10 minutes
Classes
Druid

A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can see within range directly above you. The spell fails if you can't see a point in the air where the storm cloud could appear (for example, if you are in a room that can't accommodate the cloud).

When you cast the spell, choose a point you can see under the cloud. A bolt of lightning flashes down from the cloud to that point. Each creature within 5 feet of that point must make a Dexterity saving throw. A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one. On each of your turns until the spell ends, you can use your action to call down lightning in this way again, targeting the same point or a different one.

If you are outdoors in stormy conditions when you cast this spell, the spell gives you control over the existing storm instead of creating a new one. Under such conditions, the spell's damage increases by 1d10.

Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 4th or higher level, the damage increases by 1d10 for each slot level above 3rd.

Call Lightning 5.5e 2024 vs. 5e 2014 edition differences

The 2024 version states "up to 10 minutes" duration, while the 2014 version states "10 minutes" (no change). The 2024 version specifies "a point within range that you can see above yourself," whereas the 2014 version states "a point you can see within range directly above you"—the latter implies a fixed position directly above. The 2024 version uses "call down lightning in that way again" and "take a Magic action," whereas the 2014 version states "use your action to call down lightning again." Damage scaling remains the same.

Spells similar to Call Lightning

  • Spirit Guardians, 3rd-level conjuration

    It's the same spell level and duration, uses concentration to create an ongoing area that deals damage to multiple creatures each round.
  • Flaming Sphere, 2nd-level conjuration

    Both are conjuration spells that create a persistent object you can use each turn to deal area damage and reshape the battlefield with action economy choices.
  • Witch Bolt, 1st-level evocation

    Witch Bolt is a sustained lightning attack that requires concentration and repeated actions to keep dealing damage, mirroring Call Lightning's ongoing lightning-strike concept.
  • Lightning Bolt, 3rd-level evocation

    Although instantaneous, it shares the same damage type and multi-target offensive role at the same spell level, making it a common alternative for dealing lightning damage in combat.
  • Wall of Fire, 4th-level evocation

    This spell creates a persistent damaging battlefield feature under concentration that shapes enemy movement and deals multi-target damage over time, similar in tactical use to Call Lightning.

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