Moonbeam
2024 Rules
- Level & School
- 2nd-level evocation
- Casting Time
- Action
- Range
- 120 feet
- Components
- V, S, M (a moonseed leaf)
- Duration
- Concentration, up to 1 minute
- Classes
- Druid
A silvery beam of pale light shines down in a 5-foot-radius, 40- foot-high Cylinder centered on a point within range. Until the spell ends, Dim Light fills the Cylinder, and you can take a Magic action on later turns to move the Cylinder up to 60 feet. When the Cylinder appears, each creature in it makes a Constitution saving throw. On a failed save, a creature takes 2d10 Radiant damage, and if the creature is shape-shifted (as a result of the Polymorph spell, for example), it reverts to its true form and can't shape-shift until it leaves the Cylinder. On a successful save, a creature takes half as much damage only. A creature also makes this save when the spell's area moves into its space and when it enters the spell's area or ends its turn there. A creature makes this save only once per turn.
Using a Higher-Level Spell Slot. The damage increases by 1d10 for each spell slot level above 2.
2014 Rules
- Level & School
- 2nd-level evocation
- Casting Time
- Action
- Range
- 120 feet
- Components
- V, S, M (several seeds of any moonseed plant and a piece of opalescent feldspar)
- Duration
- Concentration, 1 minute
- Classes
- Druid
A silvery beam of pale light shines down in a 5-foot radius, 40-foot high cylinder centered on a point within range. Until the spell ends, dim light fills the cylinder.
When a creature enters the spell's area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a Constitution saving throw. It takes 2d10 radiant damage on a failed save, or half as much damage on a successful one.
A shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and can't assume a different form until it leaves the spell's light.
On each of your turns after you cast this spell, you can use an action to move the beam up to 60 feet in any direction.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.
Moonbeam 5.5e 2024 vs. 5e 2014 edition differences
Moonbeam popularity
Moonbeam is a commonly chosen level 2 spell. Choosing it adds an established option to your spellbook.
- Top 50% level 2 Druid spell
Spells similar to Moonbeam
Flaming Sphere 2nd-level conjuration
Both create a persistent, movable area of damaging magical light/energy that you can reposition each turn to affect enemies over time.
Cloud of Daggers 2nd-level conjuration
Each produces a small, concentrated area that deals ongoing damage to creatures that enter or end their turn inside it.
Call Lightning 3rd-level conjuration
Both are druid spells that let you repeatedly call down damage onto a chosen area during a sustained concentration duration.
Spirit Guardians 3rd-level conjuration
Each spell creates a lasting zone that harms multiple foes each round while you maintain concentration and shapes the battlefield.
Spike Growth 2nd-level transmutation
Although nonmagical in flavor, it similarly creates a persistent area that punishes movement and controls enemy positioning while dealing damage.