Doomtide
2024 Rules
- Level & School
- 4th-level conjuration
- Casting Time
- Action
- Range
- 120 feet
- Components
- V, S, M (soot and a dried eel)
- Duration
- Concentration, 1 minute
- Classes
- Bard, Cleric, Warlock
- Source
- Forgotten Realms: Heroes of Faerûn
You create a 20-foot-radius Sphere of inky fog within range. The fog is magical Darkness and lasts for the duration or until a strong wind (such as the one created by the Gust of Wind spell) disperses it, ending the spell.
Each creature in the Sphere when it appears makes a Wisdom saving throw. On a failed save, a creature takes 5d6 Psychic damage and subtracts 1d6 from its saving throws until the end of its next turn. On a successful save, a creature takes half as much damage only. A creature also makes this save when the Sphere moves into its space, when it enters the Sphere, or when it ends its turn inside the Sphere. A creature makes this save only once per turn.
The Sphere moves 10 feet away from you at the start of each of your turns.
Casting as a Circle Spell. Casting this as a Circle spell requires a minimum of five secondary casters. In addition to the spell's usual components, you must provide a special component (a string of three black pearls from Pandemonium), which the spell consumes. The spell's range increases to 1 mile, and its duration increases to until dispelled (no Concentration required). The spell ends early if any caster who participated in this casting contributes to another casting of Doomtide as a Circle spell.
When the spell is cast, each secondary caster must expend a level 3+ spell slot; otherwise, the spell fails.
Doomtide 5.5e 2024 vs. 5e 2014 edition differences
Doomtide is a new spell for the 2024 edition.
How popular is Doomtide in 5e?
Doomtide is the #39 most popular level 4 spell (of 59) and the #10 most picked level 4 Warlock spell (of 18).
Among level 4 spells, Doomtide ranks just below Sickening Radiance and just above Conjure Woodland Beings in popularity.
- #388 (of 567) most popular 5e spell
- #39 (of 59) most popular level 4 spell
- #10 (of 18) most picked level 4 Warlock spell
- #13 (of 15) most picked level 4 Bard spell
- #10 (of 11) most picked level 4 Cleric spell
Read about how this popularity data is calculated.
Spells similar to Doomtide
Hunger of Hadar 3rd-level conjuration
Both are conjured, concentration-based zones that obscure an area and punish creatures caught inside over multiple turns.
Players prefer Hunger of Hadar over Doomtide
Maddening Darkness 8th-level evocation
Like Doomtide, it creates a persistent area of magical darkness that repeatedly damages multiple creatures with psychic energy.
Players prefer Maddening Darkness over Doomtide
Synaptic Static 5th-level enchantment
It shares Doomtide's psychic damage, long range, and ability to affect several enemies at once, though its effect is instantaneous.
Players prefer Synaptic Static over Doomtide
Cloudkill 5th-level conjuration
A mobile, concentration-held cloud delivers recurring area damage and forces enemies to avoid or escape its space.
Players prefer Cloudkill over Doomtide
Evard's Black Tentacles 4th-level conjuration
Both are 4th-level conjurations that establish a persistent area hazard, shaping enemy movement while threatening creatures inside.
Players prefer Evard's Black Tentacles over Doomtide
Sickening Radiance 4th-level evocation
This spell also fills a large area with a lingering hazard that repeatedly harms groups of creatures who remain within it.
Players prefer Doomtide over Sickening Radiance