Transport via Plants

A
Utility

Transport via Plants is a Utility spell. Utility spells solve problems outside of combat or provide unique situational advantages.

See all Utility spells →
spell that links two plants across a plane, letting creatures step through one and emerge from the other for quick
mobility

Transport via Plants is a Mobility spell. Mobility spells augment or allow for new ways of moving.

See all Mobility spells →
.

2024 Rules

Level & School
6th-level conjuration
Casting Time
Action
Range
10 feet
Components
V, S
Duration
1 minute
Classes
Druid

This spell creates a magical link between a Large or larger inanimate plant within range and another plant, at any distance, on the same plane of existence. You must have seen or touched the destination plant at least once before. For the duration, any creature can step into the target plant and exit from the destination plant by using 5 feet of movement.

2014 Rules

Level & School
6th-level conjuration
Casting Time
Action
Range
10 feet
Components
V, S
Duration
1 round
Classes
Druid

This spell creates a magical link between a Large or larger inanimate plant within range and another plant, at any distance, on the same plane of existence. You must have seen or touched the destination plant at least once before. For the duration, any creature can step into the target plant and exit from the destination plant by using 5 feet of movement.

Transport via Plants 5.5e 2024 vs. 5e 2014 edition differences

Transport via Plants now lasts 1 minute instead of 1 round. Everything else works the same.

Spells similar to Transport via Plants

  • Tree Stride 5th-level conjuration

    Both are druid spells that let you move between plants/trees to traverse terrain quickly and stealthily.

  • Arcane Gate 6th-level conjuration

    It creates paired portals for instant travel between two points, matching the linked-entrance concept and spell level.

  • Teleportation Circle 5th-level conjuration

    This spell makes stable exit/entry points for group transport and is a nearby-level spell focused on controlled teleportation.

  • Word of Recall 6th-level conjuration

    Although cleric-only, it’s the same spell level and provides quick, guaranteed movement of creatures to a specific safe location.

  • Rope Trick 2nd-level transmutation

    It creates an entryway that creatures can step into to change their position relative to the world, echoing the enter/exit mechanic.