Transport via Plants
2024 Rules
- Level & School
- 6th-level conjuration
- Casting Time
- Action
- Range
- 10 feet
- Components
- V, S
- Duration
- 1 minute
- Classes
- Druid
This spell creates a magical link between a Large or larger inanimate plant within range and another plant, at any distance, on the same plane of existence. You must have seen or touched the destination plant at least once before. For the duration, any creature can step into the target plant and exit from the destination plant by using 5 feet of movement.
2014 Rules
- Level & School
- 6th-level conjuration
- Casting Time
- Action
- Range
- 10 feet
- Components
- V, S
- Duration
- 1 round
- Classes
- Druid
This spell creates a magical link between a Large or larger inanimate plant within range and another plant, at any distance, on the same plane of existence. You must have seen or touched the destination plant at least once before. For the duration, any creature can step into the target plant and exit from the destination plant by using 5 feet of movement.
Transport via Plants 5.5e 2024 vs. 5e 2014 edition differences
Transport via Plants popularity
How popular is Transport via Plants? It is one of the rarest spells in the game, but is often chosen over other options when available. This spell is a rare and unique offering.
- Top 50% picked level 6 Druid spell
- Bottom 10% of all level 6 spells
- Bottom 10% of all 5e spells
Spells similar to Transport via Plants
Word of Recall 6th-level conjuration
Although cleric-only, it’s the same spell level and provides quick, guaranteed movement of creatures to a specific safe location.
Players prefer Transport via Plants over Word of Recall
Tree Stride 5th-level conjuration
Both are druid spells that let you move between plants/trees to traverse terrain quickly and stealthily.
Players prefer Transport via Plants over Tree Stride
Arcane Gate 6th-level conjuration
It creates paired portals for instant travel between two points, matching the linked-entrance concept and spell level.
Players prefer Transport via Plants over Arcane Gate
Rope Trick 2nd-level transmutation
It creates an entryway that creatures can step into to change their position relative to the world, echoing the enter/exit mechanic.
Players prefer Transport via Plants over Rope Trick
Teleportation Circle 5th-level conjuration
This spell makes stable exit/entry points for group transport and is a nearby-level spell focused on controlled teleportation.
Players prefer Transport via Plants over Teleportation Circle