Time Stop

A
Utility

Time Stop is a Utility spell. Utility spells solve problems outside of combat or provide unique situational advantages.

See all Utility spells →
spell that lets you take extra turns alone, moving with
swift freedom

Time Stop is a Mobility spell. Mobility spells augment or allow for new ways of moving.

See all Mobility spells →
and
extra actions

Time Stop is a Action Economy spell. Action Economy spells grant you more choices on future turns.

See all Action Economy spells →
before time resumes.

2024 Rules

Level & School
9th-level transmutation
Casting Time
Action
Range
Self
Components
V
Duration
Instantaneous
Classes
Sorcerer, Wizard

You briefly stop the flow of time for everyone but yourself. No time passes for other creatures, while you take 1d4 + 1 turns in a row, during which you can use actions and move as normal.

This spell ends if one of the actions you use during this period, or any effects that you create during it, affects a creature other than you or an object being worn or carried by someone other than you. In addition, the spell ends if you move to a place more than 1,000 feet from the location where you cast it.

2014 Rules

Level & School
9th-level transmutation
Casting Time
Action
Range
Self
Components
V
Duration
Instantaneous
Classes
Sorcerer, Wizard

You briefly stop the flow of time for everyone but yourself. No time passes for other creatures, while you take 1d4 + 1 turns in a row, during which you can use actions and move as normal.

This spell ends if one of the actions you use during this period, or any effects that you create during this period, affects a creature other than you or an object being worn or carried by someone other than you. In addition, the spell ends if you move to a place more than 1,000 feet from the location where you cast it.

Time Stop 5.5e 2024 vs. 5e 2014 edition differences

The 2024 and 2014 versions are exactly the same.

Spells similar to Time Stop

  • Wish 9th-level conjuration

    A 9th-level wizard/sorcerer spell that, like this spell, is the go-to ultimate utility option cast on yourself with an instantaneous, game-changing effect.

  • Shapechange 9th-level transmutation

    Also a 9th-level self-target spell that grants the caster powerful, long-duration personal options and fundamentally changes what you can do for an extended period.

  • Foresight 9th-level divination

    A 9th-level self-focused spell that provides a broad, high-level benefit to the caster rather than directly targeting others, making it a comparable top-tier utility choice.

  • Astral Projection 9th-level necromancy

    Another 9th-level spell available to wizards that shifts how the caster moves and interacts with the world, offering high-level utility and mobility options for the caster.

  • Contingency 6th-level abjuration

    A spell built around self-directed, tactical planning that provides a delayed or conditional effect for the caster, matching the strategic, solo-focused utility of this spell.