Time Stop
2024 Rules
- Level & School
- 9th-level transmutation
- Casting Time
- Action
- Range
- Self
- Components
- V
- Duration
- Instantaneous
- Classes
- Sorcerer, Wizard
You briefly stop the flow of time for everyone but yourself. No time passes for other creatures, while you take 1d4 + 1 turns in a row, during which you can use actions and move as normal.
This spell ends if one of the actions you use during this period, or any effects that you create during it, affects a creature other than you or an object being worn or carried by someone other than you. In addition, the spell ends if you move to a place more than 1,000 feet from the location where you cast it.
2014 Rules
- Level & School
- 9th-level transmutation
- Casting Time
- Action
- Range
- Self
- Components
- V
- Duration
- Instantaneous
- Classes
- Sorcerer, Wizard
You briefly stop the flow of time for everyone but yourself. No time passes for other creatures, while you take 1d4 + 1 turns in a row, during which you can use actions and move as normal.
This spell ends if one of the actions you use during this period, or any effects that you create during this period, affects a creature other than you or an object being worn or carried by someone other than you. In addition, the spell ends if you move to a place more than 1,000 feet from the location where you cast it.
Time Stop 5.5e 2024 vs. 5e 2014 edition differences
Time Stop popularity
How popular is Time Stop? It is a seldom seen spell in the game, but is often chosen over other options when available. This spell could be a valuable addition for spellbooks.
- #3 picked level 9 Sorcerer spell
- #3 picked level 9 Wizard spell
- Top 50% of all level 9 spells
- Bottom 25% of all 5e spells
Spells similar to Time Stop
Wish 9th-level conjuration
A 9th-level wizard/sorcerer spell that, like this spell, is the go-to ultimate utility option cast on yourself with an instantaneous, game-changing effect.
Players prefer Wish over Time Stop
Contingency 6th-level abjuration
A spell built around self-directed, tactical planning that provides a delayed or conditional effect for the caster, matching the strategic, solo-focused utility of this spell.
Players prefer Time Stop over Contingency
Astral Projection 9th-level necromancy
Another 9th-level spell available to wizards that shifts how the caster moves and interacts with the world, offering high-level utility and mobility options for the caster.
Players prefer Time Stop over Astral Projection
Foresight 9th-level divination
A 9th-level self-focused spell that provides a broad, high-level benefit to the caster rather than directly targeting others, making it a comparable top-tier utility choice.
Players prefer Time Stop over Foresight
Shapechange 9th-level transmutation
Also a 9th-level self-target spell that grants the caster powerful, long-duration personal options and fundamentally changes what you can do for an extended period.
Players prefer Time Stop over Shapechange