Vitriolic Sphere

Level & School
4th-level evocation
Casting Time
Action
Range
150 feet
Components
V, S, M (a drop of bile)
Duration
Instantaneous
Classes
Sorcerer, Wizard

You point at a location within range, and a glowing, 1-foot- diameter ball of acid streaks there and explodes in a 20-foot-radius Sphere. Each creature in that area makes a Dexterity saving throw. On a failed save, a creature takes 10d4 Acid damage and another Sd4 Acid damage at the end of its next turn. On a successful save, a creature takes half the initial damage only.

Using a Higher-Level Spell Slot. The initial damage increases by 2d4 for each spell slot level above 4.

Level & School
4th-level evocation
Casting Time
Action
Range
150 feet
Components
V, S, M (a drop of giant slug bile)
Duration
Instantaneous
Classes
Sorcerer, Wizard

You point at a place within range, and a glowing 1-foot ball of emerald acid streaks there and explodes in a 20-foot radius. Each creature in that area must make a Dexterity saving throw. On a failed save, a creature takes 10d4 acid damage and 5d4 acid damage at the end of its next turn. On a successful save, a creature takes half the initial damage and no damage at the end of its next turn.

Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 5th level or higher, the initial damage increases by 2d4 for each slot level above 4th.

Vitriolic Sphere 5.5e 2024 vs. 5e 2014 edition differences

The 2024 version specifies a "1-foot-diameter" ball and "20-foot-radius Sphere," while the 2014 version states "a 20-foot radius" without diameter. The 2024 version states "another 5d4 acid damage," whereas the 2014 version states "5d4 acid damage." The damage increase wording is simplified but mechanically equivalent.

Spells similar to Vitriolic Sphere

  • Cloud of Daggers

    Both create an area of effect that deals damage and requires saving throws.
  • Poison Spray

    Both require a range and deal damage upon a failed saving throw.
  • Scorching Ray

    Both are evocation spells that deal damage targeted at creatures.
  • Fireball

    Both deal significant area-of-effect damage with saving throws involved.
  • Ice Storm

    Both have an area of effect and deal multiple damage types with saving throws.