Wall of Ice
2024 Rules
- Level & School
- 6th-level evocation
- Casting Time
- Action
- Range
- 120 feet
- Components
- V, S, M (a piece of quartz)
- Duration
- Concentration, 10 minutes
- Classes
- Wizard
- Source
- Player's Handbook (2024)
You create a wall of ice on a solid surface within range. You can form it into a hemispherical dome or a globe with a radius of up to 10 feet, or you can shape a flat surface made up of ten 10-foot-square panels. Each panel must be contiguous with another panel. In any form, the wall is 1 foot thick and lasts for the duration.
If the wall cuts through a creature's space when it appears, the creature is pushed to one side of the wall (you choose which side) and makes a Dexterity saving throw, taking 10d6 Cold damage on a failed save or half as much damage on a successful one.
The wall is an object that can be damaged and thus breached. It has AC 12 and 30 Hit Points per 10-foot section, and it has Immunity to Cold, Poison, and Psychic damage and Vulnerability to Fire damage. Reducing a 10-foot section of wall to 0 Hit Points destroys it and leaves behind a sheet of frigid air in the space the wall occupied.
A creature moving through the sheet of frigid air for the first time on a turn makes a Constitution saving throw, taking 5d6 Cold damage on a failed save or half as much damage on a successful one.
Using a Higher-Level Spell Slot. The damage the wall deals when it appears increases by 2d6 and the damage from passing through the sheet of frigid air increases by 1d6 for each spell slot level above 6.
2014 Rules
- Level & School
- 6th-level evocation
- Casting Time
- Action
- Range
- 120 feet
- Components
- V, S, M (a small piece of quartz)
- Duration
- Concentration, 10 minutes
- Classes
- Wizard
- Source
- Player's Handbook (2014)
You create a wall of ice on a solid surface within range. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you can shape a flat surface made up of ten 10-foot-square panels. Each panel must be contiguous with another panel. In any form, the wall is 1 foot thick and lasts for the duration.
If the wall cuts through a creature's space when it appears, the creature within its area is pushed to one side of the wall and must make a Dexterity saving throw. On a failed save, the creature takes 10d6 cold damage, or half as much damage on a successful save.
The wall is an object that can be damaged and thus breached. It has AC 12 and 30 hit points per 10-foot section, and it is vulnerable to fire damage. Reducing a 10-foot section of wall to 0 hit points destroys it and leaves behind a sheet of frigid air in the space the wall occupied. A creature moving through the sheet of frigid air for the first time on a turn must make a Constitution saving throw. That creature takes 5d6 cold damage on a failed save, or half as much damage on a successful one.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 7th level or higher, the damage the wall deals when it appears increases by 2d6, and the damage from passing through the sheet of frigid air increases by 1d6, for each slot level above 6th.
Wall of Ice 5.5e 2024 vs. 5e 2014 edition differences
How popular is Wall of Ice in 5e?
Wall of Ice is the #37 most popular level 6 spell (of 51) and the #22 most picked level 6 Wizard spell (of 35).
Among level 6 spells, Wall of Ice ranks just below Planar Ally and just above Word of Recall in popularity.
- #527 (of 567) most popular 5e spell
- #37 (of 51) most popular level 6 spell
- #22 (of 35) most picked level 6 Wizard spell
Read about how this popularity data is calculated.
Spells similar to Wall of Ice
Wall of Thorns 6th-level conjuration
This creates a persistent damaging wall with the same 10-minute concentration duration and strong area-denial role.
Players prefer Wall of Thorns over Wall of Ice
Blade Barrier 6th-level evocation
Both are 6th-level evocation walls that divide the battlefield and damage multiple creatures over a sustained duration.
Players prefer Blade Barrier over Wall of Ice
Wall of Fire 4th-level evocation
Both are evocation barriers that shape enemy movement while punishing creatures caught in or crossing them.
Players prefer Wall of Fire over Wall of Ice
Wall of Force 5th-level evocation
Its durable 10-minute concentration barrier offers a very similar battlefield-sealing function, though without direct damage.
Players prefer Wall of Force over Wall of Ice
Otiluke's Freezing Sphere 6th-level evocation
The spell shares the cold damage type, 6th-level power, wizard access, and ability to affect multiple creatures while altering the battlefield.
Players prefer Otiluke's Freezing Sphere over Wall of Ice
Wall of Light 5th-level evocation
A wizard can use either spell to establish a long-lasting damaging barrier across a broad area.
Players prefer Wall of Ice over Wall of Light