Wall of Light
2014 Rules
- Level & School
- 5th-level evocation
- Casting Time
- Action
- Range
- 120 feet
- Components
- V, S, M (a hand mirror)
- Duration
- Concentration, 10 minutes
- Classes
- Sorcerer, Warlock, Wizard
- Source
- Xanathar's Guide to Everything
A shimmering wall of bright light appears at a point you choose within range. The wall appears in any orientation you choose: horizontally, vertically, or diagonally. It can be free floating, or it can rest on a solid surface. The wall can be up to 60 feet long, 10 feet high, and 5 feet thick. The wall blocks line of sight, but creatures and objects can pass through it. It emits bright light out to 120 feet and dim light for an additional 120 feet.
When the wall appears, each creature in its area must make a Constitution saving throw. On a failed save, a creature takes 4d8 radiant damage, and it is blinded for 1 minute. On a successful save, it takes half as much damage and isn't blinded. A blinded creature can make a Constitution saving throw at the end of each of its turns, ending the effect on itself on a success.
A creature that ends its turn in the wall's area takes 4d8 radiant damage.
Until the spell ends, you can use an action to launch a beam of radiance from the wall at one creature you can see within 60 feet of it. Make a ranged spell attack. On a hit, the target takes 4d8 radiant damage. Whether you hit or miss, reduce the length of the wall by 10 feet. If the wall's length drops to 0 feet, the spell ends.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.
Wall of Light 5.5e 2024 vs. 5e 2014 edition differences
Wall of Light is currently only available in the 2014 edition.
Spells similar to Wall of Light
Blade Barrier 6th-level evocation
It shares the same wall-based battlefield control feel, with a persistent barrier that hurts creatures in its space.
Wall of Fire 4th-level evocation
Like Wall of Light, it shapes the battlefield with a long-lasting wall that damages enemies who cross or remain near it.
Sunbeam 6th-level evocation
It also centers on radiant blasts from a fixed source and keeps rewarding you for using your action each round.
Dawn 5th-level evocation
This is another concentration spell that bathes an area in bright light and deals radiant damage over time.
Sickening Radiance 4th-level evocation
Both create a lingering damaging zone that punishes creatures for staying inside while filling the battlefield with dangerous light.