Warp Sense
2014 Rules
- Level & School
- 2nd-level divination
- Casting Time
- Action
- Range
- Self
- Components
- V, S, M (a razorvine leaf)
- Duration
- Concentration, 1 minute
- Classes
- Sorcerer, Warlock, Wizard
- Source
- Sigil and the Outlands
For the duration, you sense the presence of portals, even inactive ones, within 30 feet of yourself.
If you detect a portal in this way, you can use your action to study it. Make a DC 15 ability check using your spellcasting ability. On a successful check, you learn the destination plane of the portal and what portal key it requires, then the spell ends. On a failed check, you learn nothing and can't study that portal again using this spell until you cast it again.
The spell can penetrate most barriers but is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
Warp Sense 5.5e 2024 vs. 5e 2014 edition differences
Warp Sense is currently only available in the 2014 edition.
How popular is Warp Sense in 5e?
Warp Sense is the #92 most popular level 2 spell (of 97) and the #19 most picked level 2 Warlock spell (of 21).
Among level 2 spells, Warp Sense ranks just below Homunculus Servant and just above Fortune's Favor in popularity.
- #457 (of 580) most popular 5e spell
- #92 (of 97) most popular level 2 spell
- #19 (of 21) most picked level 2 Warlock spell
- #68 (of 71) most picked level 2 Wizard spell
- #50 (of 50) most picked level 2 Sorcerer spell
Read about how this popularity data is calculated.
Spells similar to Warp Sense
Arcane Eye 4th-level divination
Both are concentration-based divinations that let the caster investigate otherwise hidden magical features of an area.
Players prefer Arcane Eye over Warp Sense
Detect Thoughts 2nd-level divination
It shares the second-level divination framework, concentration duration, and an action-based process for extracting additional information.
Players prefer Detect Thoughts over Warp Sense
Detect Magic 1st-level divination
Like Warp Sense, it detects magical phenomena within a 30-foot radius through limited barriers and requires concentration.
Players prefer Detect Magic over Warp Sense
See Invisibility 2nd-level divination
At the same level and with overlapping arcane classes, it grants specialized perception of hidden or normally undetectable phenomena.
Players prefer See Invisibility over Warp Sense
Clairvoyance 3rd-level divination
This spell also provides sustained supernatural perception for gathering information rather than dealing damage.
Players prefer Clairvoyance over Warp Sense
Locate Object 2nd-level divination
Both use divination to sense a specific kind of nearby target over an extended duration, with the caster searching from self.
Players prefer Locate Object over Warp Sense