Wither and Bloom
2014 Rules
- Level & School
- 2nd-level necromancy
- Casting Time
- Action
- Range
- 60 feet
- Components
- V, S, M (a withered vine twisted into a loop)
- Duration
- Instantaneous
- Classes
- Druid, Sorcerer, Wizard
- Source
- Strixhaven: A Curriculum of Chaos
You invoke both death and life upon a 10-foot-radius sphere centered on a point within range. Each creature of your choice in that area must make a Constitution saving throw, taking 2d6 necrotic damage on a failed save, or half as much damage on a successful one. Nonmagical vegetation in that area withers.
In addition, one creature of your choice in that area can spend and roll one of its unspent Hit Dice and regain a number of hit points equal to the roll plus your spellcasting ability modifier.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot above the 2nd, and the number of Hit Dice that can be spent and added to the healing roll increases by one for each slot above 2nd.
Wither and Bloom 5.5e 2024 vs. 5e 2014 edition differences
Wither and Bloom is currently only available in the 2014 edition.
Wither and Bloom popularity
How popular is Wither and Bloom? It is a commonly found spell in the game, but is chosen less than other options when available. This spell may be situational for many spellbooks.
- Top 50% of all 5e spells
- Bottom 50% of all level 2 spells
- Bottom 50% picked level 2 Wizard spell
- Bottom 50% picked level 2 Sorcerer spell
- Bottom 25% picked level 2 Druid spell
Read about how this popularity data is calculated.
Spells similar to Wither and Bloom
Blight 4th-level necromancy
Both are mid-level necromancy spells that punish living creatures with Constitution saves and necrotic damage.
Players prefer Blight over Wither and Bloom
Vampiric Touch 3rd-level necromancy
It blends necrotic damage with self-healing, so it feels like the closest cousin to a spell that mixes harm and recovery.
Players prefer Vampiric Touch over Wither and Bloom
Spirit Shroud 3rd-level necromancy
Its necrotic rider and broad class overlap make it a strong thematic match, even though it is more of a buff than a blast.
Players prefer Spirit Shroud over Wither and Bloom
Life Transference 3rd-level necromancy
Although the healing flips the direction, it still trades necrotic harm for a burst of restoration in a very similar way.
Players prefer Wither and Bloom over Life Transference
Tether Essence 7th-level necromancy
This one also ties damage to healing in the same casting, and it can affect more than one creature over time.