Wither and Bloom

A
Damage

Wither and Bloom is a Damage spell. Damage spells focus on dealing harm to enemies.

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spell that withers life in an area, harming
multiple creatures

Wither and Bloom is a Multi Target spell. Multi Target spells have an area of effect or can explicitly target multiple allies or enemies.

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while letting one ally draw
healing

Wither and Bloom is a Healing spell. Healing spells restore hit points and bring characters back to life.

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from its own vitality.

2024 Rules

Level & School
2nd-level necromancy
Casting Time
Action
Range
60 feet
Components
V, S, M (a withered vine twisted into a loop)
Duration
Instantaneous
Classes
Druid, Sorcerer, Wizard
Source
Arcana Unleashed

You invoke both death and life in a 10-foot-radius Sphere centered on a point within range. Each creature of your choice in that area makes a Constitution saving throw, taking 3d6 Necrotic damage on a failed save or half as much damage on a successful one. Nonmagical plants in that area that aren't creatures, such as trees and shrubs, wither.

In addition, one creature of your choice in that area can roll one of its unexpended Hit Point Dice and regain a number of Hit Points equal to the roll plus your spellcasting ability modifier. That die is then expended.

Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 2. The number of Hit Point Dice that can be rolled and expended increases by one for each spell slot level above 2. You add your spellcasting modifier to the number of Hit Points regained by this spell only once, regardless of the number of Hit Point Dice rolled and expended.

2014 Rules

Level & School
2nd-level necromancy
Casting Time
Action
Range
60 feet
Components
V, S, M (a withered vine twisted into a loop)
Duration
Instantaneous
Classes
Druid, Sorcerer, Wizard
Source
Strixhaven: A Curriculum of Chaos

You invoke both death and life upon a 10-foot-radius sphere centered on a point within range. Each creature of your choice in that area must make a Constitution saving throw, taking 2d6 necrotic damage on a failed save, or half as much damage on a successful one. Nonmagical vegetation in that area withers.

In addition, one creature of your choice in that area can spend and roll one of its unspent Hit Dice and regain a number of hit points equal to the roll plus your spellcasting ability modifier.

Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot above the 2nd, and the number of Hit Dice that can be spent and added to the healing roll increases by one for each slot above 2nd.

Wither and Bloom 5.5e 2024 vs. 5e 2014 edition differences

The 2024 version deals 3d6 necrotic damage instead of 2d6. Healing now explicitly expends the rolled Hit Die, and upcasting adds multiple Hit Dice but your spellcasting modifier is added only once total. It also clarifies that only noncreature plants wither.

How popular is Wither and Bloom in 5e?

Wither and Bloom is the #45 most popular level 2 spell (of 97) and the #32 most picked level 2 Wizard spell (of 71).

Among level 2 spells, Wither and Bloom ranks just below Knock and just above Blur in popularity.

Read about how this popularity data is calculated.

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