Wither and Bloom
2014 Rules
- Level & School
- 2nd-level necromancy
- Casting Time
- Action
- Range
- 60 feet
- Components
- V, S, M (a withered vine twisted into a loop)
- Duration
- Instantaneous
- Classes
- Druid, Sorcerer, Wizard
- Source
- Strixhaven: A Curriculum of Chaos
You invoke both death and life upon a 10-foot-radius sphere centered on a point within range. Each creature of your choice in that area must make a Constitution saving throw, taking 2d6 necrotic damage on a failed save, or half as much damage on a successful one. Nonmagical vegetation in that area withers.
In addition, one creature of your choice in that area can spend and roll one of its unspent Hit Dice and regain a number of hit points equal to the roll plus your spellcasting ability modifier.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot above the 2nd, and the number of Hit Dice that can be spent and added to the healing roll increases by one for each slot above 2nd.
Wither and Bloom 5e 2014 edition
Wither and Bloom is currently only available in the 2014 edition.