Wither and Bloom

A
Damage

Wither and Bloom is a Damage spell. Damage spells focus on dealing harm to enemies.

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spell that withers life in an area, harming
multiple creatures

Wither and Bloom is a Multi Target spell. Multi Target spells have an area of effect or can explicitly target multiple allies or enemies.

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while letting one ally draw
healing

Wither and Bloom is a Healing spell. Healing spells restore hit points and bring characters back to life.

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from its own vitality.

2014 Rules

Level & School
2nd-level necromancy
Casting Time
Action
Range
60 feet
Components
V, S, M (a withered vine twisted into a loop)
Duration
Instantaneous
Classes
Druid, Sorcerer, Wizard
Source
Strixhaven: A Curriculum of Chaos

You invoke both death and life upon a 10-foot-radius sphere centered on a point within range. Each creature of your choice in that area must make a Constitution saving throw, taking 2d6 necrotic damage on a failed save, or half as much damage on a successful one. Nonmagical vegetation in that area withers.

In addition, one creature of your choice in that area can spend and roll one of its unspent Hit Dice and regain a number of hit points equal to the roll plus your spellcasting ability modifier.

Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot above the 2nd, and the number of Hit Dice that can be spent and added to the healing roll increases by one for each slot above 2nd.

Wither and Bloom 5.5e 2024 vs. 5e 2014 edition differences

Wither and Bloom is currently only available in the 2014 edition.

Wither and Bloom popularity

How popular is Wither and Bloom? It is a commonly found spell in the game, but is chosen less than other options when available. This spell may be situational for many spellbooks.

Read about how this popularity data is calculated.

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