Dueling Ground

A
Utility

Dueling Ground is a Utility spell. Utility spells solve problems outside of combat or provide unique situational advantages.

See all Utility spells →
spell that creates a magical dueling arena for
multiple willing combatants

Dueling Ground is a Multi Target spell. Multi Target spells have an area of effect or can explicitly target multiple allies or enemies.

See all Multi Target spells →
,
protecting defeated fighters and crowning the last one standing.

2024 Rules

Level & School
2nd-level abjuration
Casting Time
10 minute or Ritual
Range
Touch
Components
V, S, M (a silk flag worth 100+ GP)
Duration
1 hour
Classes
Artificer, Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizard
Source
Arcana Unleashed

You create a magical dueling ground bounded by a glowing, rune-scribed circle in a 15-foot-radius Sphere centered on a point on the ground you touch.

As part of creating the dueling ground, you designate two willing creatures within the Sphere as the targets. The spell ends early if a creature other than one of the targets enters the Sphere.

If a target drops to 0 Hit Points while in the dueling ground, the target is Stable and teleports to the nearest unoccupied space outside the dueling ground. If a target is subjected to an effect that would kill it instantly without dealing damage while in the dueling ground, the target doesn't die and instead has 0 Hit Points and the Unconscious condition, is Stable, and teleports to the nearest unoccupied space outside the dueling ground.

When only one target remains in the dueling ground, runes matching those on the ground around the Sphere briefly flash around the remaining target's head like a crown.

Using a Higher-Level Spell Slot. You can target one additional willing creature for each spell slot level above 2.

Dueling Ground 5.5e 2024 vs. 5e 2014 edition differences

Dueling Ground is a new spell for the 2024 edition.

Spells similar to Dueling Ground