Dueling Ground
2024 Rules
- Level & School
- 2nd-level abjuration
- Casting Time
- 10 minute or Ritual
- Range
- Touch
- Components
- V, S, M (a silk flag worth 100+ GP)
- Duration
- 1 hour
- Classes
- Artificer, Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizard
- Source
- Arcana Unleashed
You create a magical dueling ground bounded by a glowing, rune-scribed circle in a 15-foot-radius Sphere centered on a point on the ground you touch.
As part of creating the dueling ground, you designate two willing creatures within the Sphere as the targets. The spell ends early if a creature other than one of the targets enters the Sphere.
If a target drops to 0 Hit Points while in the dueling ground, the target is Stable and teleports to the nearest unoccupied space outside the dueling ground. If a target is subjected to an effect that would kill it instantly without dealing damage while in the dueling ground, the target doesn't die and instead has 0 Hit Points and the Unconscious condition, is Stable, and teleports to the nearest unoccupied space outside the dueling ground.
When only one target remains in the dueling ground, runes matching those on the ground around the Sphere briefly flash around the remaining target's head like a crown.
Using a Higher-Level Spell Slot. You can target one additional willing creature for each spell slot level above 2.
Dueling Ground 5.5e 2024 vs. 5e 2014 edition differences
Dueling Ground is a new spell for the 2024 edition.
How popular is Dueling Ground in 5e?
Dueling Ground is the #45 most popular level 2 spell (of 97) and the #16 most picked level 2 Warlock spell (of 21).
Among level 2 spells, Dueling Ground ranks just below Wither and Bloom and just above Blur in popularity.
- #178 (of 580) most popular 5e spell
- #45 (of 97) most popular level 2 spell
- #16 (of 21) most picked level 2 Warlock spell
- #57 (of 71) most picked level 2 Wizard spell
- #30 (of 36) most picked level 2 Bard spell
- #44 (of 50) most picked level 2 Sorcerer spell
- #26 (of 29) most picked level 2 Artificer spell
- #18 (of 20) most picked level 2 Cleric spell
- #31 (of 32) most picked level 2 Druid spell
- #21 (of 21) most picked level 2 Ranger spell
- #12 (of 12) most picked level 2 Paladin spell
Read about how this popularity data is calculated and see Dueling Ground visualized with all other 5e spells.
Spells similar to Dueling Ground
Compelled Duel 1st-level enchantment
The spell directly evokes a one-on-one confrontation by encouraging an enemy to focus on a designated opponent.
Players prefer Compelled Duel over Dueling Ground
Leomund's Tiny Hut 3rd-level evocation
Both use a persistent magical enclosure to control access to a defined area, with the hut offering broader defensive shelter instead.
Players prefer Leomund's Tiny Hut over Dueling Ground
Death Ward 4th-level abjuration
Its prevention of death and protection from instant-kill effects closely match the dueling ground's defining safety feature.
Players prefer Death Ward over Dueling Ground
Sanctuary 1st-level abjuration
This protective abjuration also helps safeguard a chosen creature from lethal combat consequences, though it does not establish a physical arena.
Players prefer Sanctuary over Dueling Ground
Warding Bond 2nd-level abjuration
Both are touch-based protective spells lasting about an hour and are especially useful for supporting a combatant through a dangerous confrontation.
Players prefer Warding Bond over Dueling Ground
Magic Circle 3rd-level abjuration
Both create a durable magical boundary that restricts who can enter and shape how creatures interact within it.
Players prefer Magic Circle over Dueling Ground