Mage Armor

A
Support

Mage Armor is a Support spell. Support spells strengthen, protect, or buff allies.

See all Support spells →
spell that surrounds a willing unarmored creature with protective force, raising its defense until it wears armor.

2024 Rules

Level & School
1st-level abjuration
Casting Time
Action
Range
Touch
Components
V, S, M (a piece of cured leather)
Duration
8 hours
Classes
Sorcerer, Wizard

You touch a willing creature who isn't wearing armor. Until the spell ends, the target's base AC becomes 13 plus its Dexterity modifier. The spell ends early if the target dons armor.

2014 Rules

Level & School
1st-level abjuration
Casting Time
Action
Range
Touch
Components
V, S, M (a piece of cured leather)
Duration
8 hours
Classes
Sorcerer, Wizard

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

Mage Armor 5.5e 2024 vs. 5e 2014 edition differences

The 2024 version no longer lets you dismiss Mage Armor as an action. Everything else is the same.

Mage Armor popularity

Mage Armor is a commonly chosen level 1 spell. Choosing it adds an established option to your spellbook.

Spells similar to Mage Armor

  • Shield of Faith 1st-level abjuration

    Like Mage Armor it’s a low-level protective spell that raises a target’s defensive capability for a limited time.

  • Barkskin 2nd-level transmutation

    It also sets a creature’s base armor value instead of adding a bonus, making it a functional analogue at a slightly higher level.

  • Warding Bond 2nd-level abjuration

    This spell provides a sustained protective effect to a touched ally and is used when you want long-lasting defense through magic.

  • Armor of Agathys 1st-level abjuration

    Although it adds temporary hit points and retaliation, it’s a 1st-level self-protection option often chosen for defensive play like Mage Armor.

  • Shield 1st-level abjuration

    A short-duration, immediate defensive abjuration that players pick for boosting AC in danger, making it a close tactical cousin.