Mage Armor
- Level & School
- 1st-level abjuration
- Casting Time
- Action
- Range
- Touch
- Components
- V, S, M (a piece of cured leather)
- Duration
- 8 hours
- Classes
- Sorcerer, Wizard
You touch a willing creature who isn't wearing armor. Until the spell ends, the target's base AC becomes 13 plus its Dexterity modifier. The spell ends early if the target dons armor.
- Level & School
- 1st-level abjuration
- Casting Time
- Action
- Range
- Touch
- Components
- V, S, M (a piece of cured leather)
- Duration
- 8 hours
- Classes
- Sorcerer, Wizard
You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.
Mage Armor 5.5e 2024 vs. 5e 2014 edition differences
Both versions have the same duration, classes, and effect. The 2024 version explicitly states the spell ends early if the target dons armor, whereas the 2014 version states it ends if the target dons armor or if you dismiss it as an action. No significant mechanical differences.
Spells similar to Mage Armor
Protection from Evil and Good
Both provide defensive benefits to a willing creature touched.Shield of Faith
Both increase a creature's Armor Class, although Mage Armor is a longer-lasting effect.Resistance
Both spells enhance the survivability of a creature by providing protective effects.Cure Wounds
Both touch spells provide direct benefits to creatures, with one restoring hit points.Sanctuary
Both ward a creature, providing protection from harm while remaining in effect.