Warding Wind

A
Control

Warding Wind is a Control spell. Control spells restrict enemy options through debuffs or denial effects.

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spell that surrounds you with a moving gust,
shapes the battlefield

Warding Wind is a Battlefield Shaping spell. Battlefield Shaping spells alter terrain, create obstacles, introduce hazards, and affect enemy positioning.

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,
hampers
multiple foes

Warding Wind is a Multi Target spell. Multi Target spells have an area of effect or can explicitly target multiple allies or enemies.

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,
and blunts ranged attacks.

2014 Rules

Level & School
2nd-level evocation
Casting Time
Action
Range
Self
Components
V
Duration
Concentration, 10 minutes
Classes
Bard, Druid, Sorcerer, Wizard
Source
Xanathar's Guide to Everything

A strong wind (20 miles per hour) blows around you in a 10-foot radius and moves with you, remaining centered on you. The wind lasts for the spell's duration.

The wind has the following effects:

  • It deafens you and other creatures in its area.
  • It extinguishes unprotected flames in its area that are torch-sized or smaller.
  • It hedges out vapor, gas, and fog that can be dispersed by strong wind.
  • The area is difficult terrain for creatures other than you.
  • The attack rolls of ranged weapon attacks have disadvantage if the attacks pass in or out of the wind.

Warding Wind 5.5e 2024 vs. 5e 2014 edition differences

Warding Wind is currently only available in the 2014 edition.

Warding Wind popularity

How popular is Warding Wind? It is a commonly found spell in the game, but is chosen less than other options when available. This spell may be situational for many spellbooks.

Read about how this popularity data is calculated.

Spells similar to Warding Wind