Invisibility
2024 Rules
- Level & School
- 2nd-level illusion
- Casting Time
- Action
- Range
- Touch
- Components
- V, S, M (an eyelash in gum arabic)
- Duration
- Concentration, up to 1 hour
- Classes
- Bard, Sorcerer, Warlock, Wizard
A creature you touch has the Invisible condition until the spell ends. The spell ends early immediately after the target makes an attack roll, deals damage, or casts a spell.
Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 2.
2014 Rules
- Level & School
- 2nd-level illusion
- Casting Time
- Action
- Range
- Touch
- Components
- V, S, M (an eyelash encased in gum arabic)
- Duration
- Concentration, 1 hour
- Classes
- Bard, Sorcerer, Warlock, Wizard
A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.
Invisibility 5.5e 2024 vs. 5e 2014 edition differences
Invisibility popularity
Invisibility is one of the most popular level 2 spells in the game. Choosing it adds a D&D staple to your spellbook.
- #3 most popular level 2 Bard spell
- #3 most popular level 2 Sorcerer spell
- #3 most popular level 2 Warlock spell
- #3 most popular level 2 Wizard spell
Spells similar to Invisibility
Greater Invisibility 4th-level illusion
It's the direct higher-level version that preserves invisibility even when the target attacks or deals damage, so it's mechanically and thematically the closest match.
Pass without Trace 2nd-level abjuration
Both are low-level, hour-duration concentration spells that enable stealthy approaches for one or more creatures, making them natural alternatives for stealth utility.
Mirror Image 2nd-level illusion
This is another illusion-level defensive utility that helps avoid being targeted in combat rather than dealing damage, serving a similar survivability role.
Disguise Self 1st-level illusion
Like invisibility, it is an illusion utility that alters how a creature is perceived to others and is commonly chosen for social or stealthy situations.
Blur 2nd-level illusion
Blur provides a short-duration illusionary defense that makes the caster harder to hit, occupying a similar niche of non-damaging battlefield survivability.