Invisibility
2024 Rules
- Level & School
- 2nd-level illusion
- Casting Time
- Action
- Range
- Touch
- Components
- V, S, M (an eyelash in gum arabic)
- Duration
- Concentration, 1 hour
- Classes
- Artificer, Bard, Sorcerer, Warlock, Wizard
- Source
- Player's Handbook (2024)
A creature you touch has the Invisible condition until the spell ends. The spell ends early immediately after the target makes an attack roll, deals damage, or casts a spell.
Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 2.
2014 Rules
- Level & School
- 2nd-level illusion
- Casting Time
- Action
- Range
- Touch
- Components
- V, S, M (an eyelash encased in gum arabic)
- Duration
- Concentration, 1 hour
- Classes
- Artificer, Bard, Sorcerer, Warlock, Wizard
- Source
- Player's Handbook (2014)
A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.
Invisibility 5.5e 2024 vs. 5e 2014 edition differences
Invisibility popularity
How popular is Invisibility? It is one of the most popular spells in the game, and is often chosen over other options when available. This spell is a proven favourite among spellcasters.
- #2 picked level 2 Artificer spell
- #2 picked level 2 Bard spell
- #2 picked level 2 Sorcerer spell
- #2 picked level 2 Warlock spell
- #2 picked level 2 Wizard spell
- Top 5% of all level 2 spells
- Top 5% of all 5e spells
Read about how this popularity data is calculated.
Spells similar to Invisibility
Pass without Trace 2nd-level abjuration
A one-hour concentration spell that helps an entire group move unseen, making it a comparable choice for stealth-focused exploration.
Players prefer Pass without Trace over Invisibility
Greater Invisibility 4th-level illusion
It is the closest upgrade, granting a touched creature invisibility for a shorter concentration duration without ending when it attacks or casts.
Players prefer Invisibility over Greater Invisibility
Disguise Self 1st-level illusion
Both are Illusion utilities commonly chosen to avoid detection or infiltrate places without relying on damage.
Players prefer Invisibility over Disguise Self
Mislead 5th-level illusion
This Illusion spell also supports infiltration by combining concealment with a deceptive projection and lasts for up to an hour.
Players prefer Invisibility over Mislead
Blur 2nd-level illusion
Both are second-level Illusion spells that use concentration to make a creature harder to perceive in combat.
Players prefer Invisibility over Blur
Seeming 5th-level illusion
It extends an Illusion-based disguise to multiple creatures, serving similar group-infiltration and social-deception purposes.
Players prefer Invisibility over Seeming