Fast Friends
2014 Rules
- Level & School
- 3rd-level enchantment
- Casting Time
- Action
- Range
- 30 feet
- Components
- V
- Duration
- Concentration, 1 hour
- Classes
- Bard, Cleric, Wizard
- Source
- Acquisitions Incorporated
When you need to make sure something gets done, you can't rely on vague promises, sworn oaths, or binding contracts of employment. When you cast this spell, choose one humanoid within range that can see and hear you, and that can understand you. The creature must succeed on a Wisdom saving throw or become charmed by you for the duration. While the creature is charmed in this way, it undertakes to perform any services or activities you ask of it in a friendly manner, to the best of its ability.
You can set the creature new tasks when a previous task is completed, or if you decide to end its current task. If the service or activity might cause harm to the creature, or if it conflicts with the creature's normal activities and desires, the creature can make another Wisdom saving throw to try to end the effect. This save is made with advantage if you or your companions are fighting the creature. If the activity would result in certain death for the creature, the spell ends.
When the spell ends, the creature knows it was charmed by you.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.
Fast Friends 5.5e 2024 vs. 5e 2014 edition differences
Fast Friends is currently only available in the 2014 edition.
Fast Friends popularity
How popular is Fast Friends? It is a seldom seen spell in the game, and is chosen less than other options when available. This spell may fill a specific niche for a spellbook.
- Bottom 50% of all 5e spells
- Bottom 50% of all level 3 spells
- Bottom 25% picked level 3 Wizard spell
- Bottom 25% picked level 3 Bard spell
- Bottom 10% picked level 3 Cleric spell
Read about how this popularity data is calculated.
Spells similar to Fast Friends
Suggestion 2nd-level enchantment
It also bends a creature’s behavior with a Wisdom save and can push someone to carry out a course of action for a long stretch of time.
Players prefer Suggestion over Fast Friends
Dominate Person 5th-level enchantment
This is the more forceful version of the same idea, taking direct control of a humanoid’s actions after a failed save.
Players prefer Dominate Person over Fast Friends
Animal Friendship 1st-level enchantment
It uses the same charm-based approach to win cooperation, even though it works on beasts instead of humanoids.
Players prefer Animal Friendship over Fast Friends
Geas 5th-level enchantment
Like Fast Friends, it compels a creature to follow instructions, but it does so for a much longer term and with stronger consequences.
Players prefer Geas over Fast Friends
Charm Person 1st-level enchantment
Both spells charm a humanoid and are mainly used to turn a wary target into a friendly one through conversation.
Players prefer Charm Person over Fast Friends