Enthrall

A
Control

Enthrall is a Control spell. Control spells restrict enemy options through debuffs or denial effects.

See all Control spells →
spell that uses captivating words to unsettle
multiple creatures

Enthrall is a Multi Target spell. Multi Target spells have an area of effect or can explicitly target multiple allies or enemies.

See all Multi Target spells →
,
forcing a
decisive save

Enthrall is a Save or Suck spell. Save or Suck spells fall entirely flat if the target succeeds on a saving throw.

See all Save or Suck spells →
and weakening awareness with
persuasive influence

Enthrall is a Social Influence spell. Social Influence spells create ways to communicate, persuade, and alter behavior.

See all Social Influence spells →
.

2024 Rules

Level & School
2nd-level enchantment
Casting Time
Action
Range
60 feet
Components
V, S
Duration
Concentration, up to 1 minute
Classes
Bard, Warlock

You weave a distracting string of words, causing creatures of your choice that you can see within range to make a Wisdom saving throw. Any creature you or your companions are fighting automatically succeeds on this save. On a failed save, a target has a −10 penalty to Wisdom (Perception) checks and Passive Perception until the spell ends.

2014 Rules

Level & School
2nd-level enchantment
Casting Time
Action
Range
60 feet
Components
V, S
Duration
1 minute
Classes
Bard, Warlock

You weave a distracting string of words, causing creatures of your choice that you can see within range and that can hear you to make a Wisdom saving throw. Any creature that can't be charmed succeeds on this saving throw automatically, and if you or your companions are fighting a creature, it has advantage on the save. On a failed save, the target has disadvantage on Wisdom (Perception) checks made to perceive any creature other than you until the spell ends or until the target can no longer hear you. The spell ends if you are incapacitated or can no longer speak.

Enthrall 5.5e 2024 vs. 5e 2014 edition differences

Enthrall now requires Concentration. The save is unchanged, but creatures you or your companions are fighting now automatically succeed instead of just having advantage. The debuff changed from disadvantage on Wisdom (Perception) checks to a −10 penalty on Wisdom (Perception) checks and Passive Perception.

Enthrall popularity

Enthrall is one of the rarest level 2 spells in the game. Choosing it will set you apart from all other casters.

Spells similar to Enthrall

  • Calm Emotions 2nd-level enchantment

    A 2nd-level enchantment that affects multiple creatures with a social/mental effect for up to a minute, used to neutralize or distract groups in social or combat situations.

  • Suggestion 2nd-level enchantment

    A 2nd-level enchantment that imposes a save to alter a creature's behavior using persuasive language, making it a close single-target analogue in tone and purpose.

  • Crown of Madness 2nd-level enchantment

    A 2nd-level enchantment that forces enemies to act against their interests and requires a save, offering a direct, coercive way to control individual opponents in combat.

  • Phantasmal Force 2nd-level illusion

    A 2nd-level illusion that tricks a creature's mind and uses a saving throw to impose a distracting, perception-based effect for up to a minute.

  • Blindness/Deafness 2nd-level transmutation

    A 2nd-level spell that imposes sensory penalties via a save and directly degrades a target's ability to perceive, which parallels Enthrall's reduction of perception.