Enthrall
2024 Rules
- Level & School
- 2nd-level enchantment
- Casting Time
- Action
- Range
- 60 feet
- Components
- V, S
- Duration
- Concentration, up to 1 minute
- Classes
- Bard, Warlock
You weave a distracting string of words, causing creatures of your choice that you can see within range to make a Wisdom saving throw. Any creature you or your companions are fighting automatically succeeds on this save. On a failed save, a target has a −10 penalty to Wisdom (Perception) checks and Passive Perception until the spell ends.
2014 Rules
- Level & School
- 2nd-level enchantment
- Casting Time
- Action
- Range
- 60 feet
- Components
- V, S
- Duration
- 1 minute
- Classes
- Bard, Warlock
You weave a distracting string of words, causing creatures of your choice that you can see within range and that can hear you to make a Wisdom saving throw. Any creature that can't be charmed succeeds on this saving throw automatically, and if you or your companions are fighting a creature, it has advantage on the save. On a failed save, the target has disadvantage on Wisdom (Perception) checks made to perceive any creature other than you until the spell ends or until the target can no longer hear you. The spell ends if you are incapacitated or can no longer speak.
Enthrall 5.5e 2024 vs. 5e 2014 edition differences
Enthrall popularity
Enthrall is one of the rarest level 2 spells in the game. Choosing it will set you apart from all other casters.
- Bottom 10% level 2 Bard spell
- Bottom 10% level 2 Warlock spell
Spells similar to Enthrall
Calm Emotions 2nd-level enchantment
A 2nd-level enchantment that affects multiple creatures with a social/mental effect for up to a minute, used to neutralize or distract groups in social or combat situations.
Suggestion 2nd-level enchantment
A 2nd-level enchantment that imposes a save to alter a creature's behavior using persuasive language, making it a close single-target analogue in tone and purpose.
Crown of Madness 2nd-level enchantment
A 2nd-level enchantment that forces enemies to act against their interests and requires a save, offering a direct, coercive way to control individual opponents in combat.
Phantasmal Force 2nd-level illusion
A 2nd-level illusion that tricks a creature's mind and uses a saving throw to impose a distracting, perception-based effect for up to a minute.
Blindness/Deafness 2nd-level transmutation
A 2nd-level spell that imposes sensory penalties via a save and directly degrades a target's ability to perceive, which parallels Enthrall's reduction of perception.