Enthrall
2024 Rules
- Level & School
- 2nd-level enchantment
- Casting Time
- Action
- Range
- 60 feet
- Components
- V, S
- Duration
- Concentration, 1 minute
- Classes
- Bard, Warlock
- Source
- Player's Handbook (2024)
You weave a distracting string of words, causing creatures of your choice that you can see within range to make a Wisdom saving throw. Any creature you or your companions are fighting automatically succeeds on this save. On a failed save, a target has a -10 penalty to Wisdom (Perception) checks and Passive Perception until the spell ends.
2014 Rules
- Level & School
- 2nd-level enchantment
- Casting Time
- Action
- Range
- 60 feet
- Components
- V, S
- Duration
- 1 minute
- Classes
- Bard, Warlock
- Source
- Player's Handbook (2014)
You weave a distracting string of words, causing creatures of your choice that you can see within range and that can hear you to make a Wisdom saving throw. Any creature that can't be charmed succeeds on this saving throw automatically, and if you or your companions are fighting a creature, it has advantage on the save. On a failed save, the target has disadvantage on Wisdom (Perception) checks made to perceive any creature other than you until the spell ends or until the target can no longer hear you. The spell ends if you are incapacitated or can no longer speak.
Enthrall 5.5e 2024 vs. 5e 2014 edition differences
Enthrall popularity
How popular is Enthrall? It is a seldom seen spell in the game, but is often chosen over other options when available. This spell could be a valuable addition for spellbooks.
- Top 50% picked level 2 Warlock spell
- Bottom 50% of all 5e spells
- Bottom 50% picked level 2 Bard spell
- Bottom 25% of all level 2 spells
Read about how this popularity data is calculated.
Spells similar to Enthrall
Calm Emotions 2nd-level enchantment
It matches Enthrall's level, school, range, concentration duration, Wisdom save, and group-focused social control.
Players prefer Calm Emotions over Enthrall
Suggestion 2nd-level enchantment
Both are concentration-based enchantments that influence creatures through speech and a failed saving throw.
Players prefer Suggestion over Enthrall
Bane 1st-level enchantment
Like Enthrall, it is a low-level concentration spell that weakens several enemies after failed saving throws.
Players prefer Bane over Enthrall
Charm Person 1st-level enchantment
The spells share Enchantment magic and a social, failed-save approach to influencing creatures rather than dealing damage.
Players prefer Enthrall over Charm Person
Crown of Madness 2nd-level enchantment
This same-level enchantment targets multiple creatures at range and uses sustained influence to disrupt behavior.
Players prefer Enthrall over Crown of Madness
Fast Friends 3rd-level enchantment
Its social manipulation, multiple possible targets, Wisdom save, and concentration duration make it a strong thematic match.
Players prefer Enthrall over Fast Friends