Intellect Fortress
2014 Rules
- Level & School
- 3rd-level abjuration
- Casting Time
- Action
- Range
- 30 feet
- Components
- V
- Duration
- Concentration, 1 hour
- Classes
- Artificer, Bard, Sorcerer, Warlock, Wizard
- Source
- Tasha's Cauldron of Everything
For the duration, you or one willing creature you can see within range has resistance to psychic damage, as well as advantage on Intelligence, Wisdom, and Charisma saving throws.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd. The creatures must be within 30 feet of each other when you target them.
Intellect Fortress 5.5e 2024 vs. 5e 2014 edition differences
Intellect Fortress is currently only available in the 2014 edition.
Intellect Fortress popularity
How popular is Intellect Fortress? It is a seldom seen spell in the game, and it is almost never chosen when available. This spell is one that few spellcasters would ever acquire.
- Bottom 25% of all 5e spells
- Bottom 10% of all level 3 spells
- Bottom 10% picked level 3 Artificer spell
- Bottom 10% picked level 3 Bard spell
- Bottom 10% picked level 3 Sorcerer spell
- Bottom 10% picked level 3 Wizard spell
- Bottom 10% picked level 3 Warlock spell
Read about how this popularity data is calculated.
Spells similar to Intellect Fortress
Freedom of Movement 4th-level abjuration
This is another steady defensive buff on a single ally, trading mental resilience for broader protection against being hindered.
Players prefer Freedom of Movement over Intellect Fortress
Mind Blank 8th-level abjuration
Both protect against mental threats, and this one also shuts down psychic harm in a more sweeping way.
Players prefer Mind Blank over Intellect Fortress
Resistance Abjuration cantrip
It’s the basic version of the same idea: a short defensive enchantment that boosts survival on one creature.
Players prefer Resistance over Intellect Fortress
Protection from Energy 3rd-level abjuration
It’s the closest in feel: a defensive abjuration that grants resistance for a while, just aimed at a different damage type.
Players prefer Protection from Energy over Intellect Fortress
Protection from Evil and Good 1st-level abjuration
Like Intellect Fortress, it’s a long-lasting protective spell that helps a creature weather hostile magic and influence.
Players prefer Protection from Evil and Good over Intellect Fortress