Intellect Fortress
2014 Rules
- Level & School
- 3rd-level abjuration
- Casting Time
- Action
- Range
- 30 feet
- Components
- V
- Duration
- Concentration, 1 hour
- Classes
- Artificer, Bard, Sorcerer, Warlock, Wizard
- Source
- Tasha's Cauldron of Everything
For the duration, you or one willing creature you can see within range has resistance to psychic damage, as well as advantage on Intelligence, Wisdom, and Charisma saving throws.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd. The creatures must be within 30 feet of each other when you target them.
Intellect Fortress 5.5e 2024 vs. 5e 2014 edition differences
Intellect Fortress is currently only available in the 2014 edition.
Intellect Fortress popularity
How popular is Intellect Fortress? It is a seldom seen spell in the game, and it is almost never chosen when available. This spell is one that few spellcasters would ever acquire.
- Bottom 50% of all 5e spells
- Bottom 25% of all level 3 spells
- Bottom 10% picked level 3 Artificer spell
- Bottom 10% picked level 3 Sorcerer spell
- Bottom 10% picked level 3 Warlock spell
- Bottom 10% picked level 3 Wizard spell
- Bottom 10% picked level 3 Bard spell
Read about how this popularity data is calculated.
Spells similar to Intellect Fortress
Aura of Purity 4th-level abjuration
The two spells are concentration-based abjurations that improve a group’s resilience against harmful effects.
Players prefer Aura of Purity over Intellect Fortress
Bless 1st-level enchantment
Bless also uses concentration to enhance multiple allies’ saving throws during combat.
Players prefer Bless over Intellect Fortress
Mind Blank 8th-level abjuration
Both specifically defend a creature against psychic threats and mental saving throws, though Mind Blank lasts longer and affects only one target.
Players prefer Mind Blank over Intellect Fortress
Circle of Power 5th-level abjuration
This higher-level abjuration protects nearby allies with a sustained defensive bonus to saving throws and magical effects.
Players prefer Circle of Power over Intellect Fortress
Protection from Energy 3rd-level abjuration
It is another third-level, hour-long concentration defense that grants resistance to a damaging energy type.
Players prefer Protection from Energy over Intellect Fortress
Stoneskin 4th-level transmutation
Both are long-lasting concentration buffs that grant damage resistance to a willing creature.
Players prefer Stoneskin over Intellect Fortress