Conjure Woodland Beings

  • Level & School
    4th-level conjuration
  • Casting Time
    Action
  • Range
    Self
  • Components
    V, S
  • Duration
    Concentration, up to 10 minutes
  • Classes
    Druid, Ranger

You conjure nature spirits that flit around you in a 10-foot Emanation for the duration. Whenever the Emanation enters the space of a creature you can see and whenever a creature you can see enters the Emanation or ends its turn there, you can force that creature to make a Wisdom saving throw. The creature takes 5d8 Force damage on a failed save or half as much damage on a successful one. A creature makes this save only once per turn. In addition, you can take the Disengage action as a Bonus Action for the spell's duration.

Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 5.

Conjure Woodland Beings 5e 2024 vs. 2014 edition differences

The 2014 version summons multiple creatures with specific challenge ratings, with quantity scaling by spell slot level, and creatures act independently. The 2024 version creates a 10-foot emanation dealing 5d8 force damage on a failed Wisdom save, with damage increasing by 1d8 per slot above 5, and no summoning of creatures.