Conjure Woodland Beings
2024 Rules
- Level & School
- 4th-level conjuration
- Casting Time
- Action
- Range
- Self
- Components
- V, S
- Duration
- Concentration, 10 minutes
- Classes
- Druid, Ranger
- Source
- Player's Handbook (2024)
You conjure nature spirits that flit around you in a 10-foot Emanation for the duration. Whenever the Emanation enters the space of a creature you can see and whenever a creature you can see enters the Emanation or ends its turn there, you can force that creature to make a Wisdom saving throw. The creature takes 5d8 Force damage on a failed save or half as much damage on a successful one. A creature makes this save only once per turn.
In addition, you can take the Disengage action as a Bonus Action for the spell's duration.
Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 4.
2014 Rules
- Level & School
- 4th-level conjuration
- Casting Time
- Action
- Range
- 60 feet
- Components
- V, S, M (one holly berry per creature summoned)
- Duration
- Concentration, 1 hour
- Classes
- Druid, Ranger
- Source
- Player's Handbook (2014)
You summon fey creatures that appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears:
- One fey creature of challenge rating 2 or lower
- Two fey creatures of challenge rating 1 or lower
- Four fey creatures of challenge rating 1/2 or lower
- Eight fey creatures of challenge rating 1/4 or lower
A summoned creature disappears when it drops to 0 hit points or when the spell ends.
The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which have their own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.
The DM has the creatures' statistics.
Using a Higher-Level Spell Slot. When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 6th-level slot and three times as many with an 8th-level slot.
Conjure Woodland Beings 5.5e 2024 vs. 5e 2014 edition differences
Conjure Woodland Beings popularity
How popular is Conjure Woodland Beings? It is a seldom seen spell in the game, but is often chosen over other options when available. This spell could be a valuable addition for spellbooks.
- Top 50% picked level 4 Druid spell
- Top 50% picked level 4 Ranger spell
- Bottom 50% of all level 4 spells
- Bottom 50% of all 5e spells
Read about how this popularity data is calculated.
Spells similar to Conjure Woodland Beings
Spirit Guardians 3rd-level conjuration
Both create a damaging area around the caster that lasts 10 minutes with Concentration and can affect multiple creatures each round.
Players prefer Spirit Guardians over Conjure Woodland Beings
Call Lightning 3rd-level conjuration
Druids use both spells for sustained, repeatable damage against groups during a 10-minute Concentration window.
Players prefer Call Lightning over Conjure Woodland Beings
Conjure Animals 3rd-level conjuration
The two spells share druid and ranger access, Conjuration, a 10-minute duration, and a focus on ongoing multi-target damage.
Players prefer Conjure Animals over Conjure Woodland Beings
Insect Plague 5th-level conjuration
This is another druid-accessible Conjuration that maintains a large damaging zone against multiple creatures for 10 minutes.
Players prefer Conjure Woodland Beings over Insect Plague
Conjure Minor Elementals 4th-level conjuration
It matches the target's level, Conjuration school, self-centered area, and 10-minute Concentration-based combat presence.
Players prefer Conjure Woodland Beings over Conjure Minor Elementals
Sickening Radiance 4th-level evocation
Its 10-minute Concentration duration and recurring area damage make it a comparable tool for pressuring enemies across a battlefield.
Players prefer Conjure Woodland Beings over Sickening Radiance