Daylight
2024 Rules
- Level & School
- 3rd-level evocation
- Casting Time
- Action
- Range
- 60 feet
- Components
- V, S
- Duration
- 1 hour
- Classes
- Cleric, Druid, Paladin, Ranger, Sorcerer
For the duration, sunlight spreads from a point within range and fills a 60-foot-radius Sphere. The sunlight's area is Bright Light and sheds Dim Light for an additional 60 feet.
Alternatively, you cast the spell on an object that isn't being worn or carried, causing the sunlight to fill a 60-foot Emanation originating from that object. Covering that object with something opaque, such as a bowl or helm, blocks the sunlight.
If any of this spell's area overlaps with an area of Darkness created by a spell of level 3 or lower, that other spell is dispelled.
2014 Rules
- Level & School
- 3rd-level evocation
- Casting Time
- Action
- Range
- 60 feet
- Components
- V, S
- Duration
- 1 hour
- Classes
- Cleric, Druid, Paladin, Ranger, Sorcerer
A 60-foot radius sphere of light spreads out from a point you choose within range. The sphere is bright light and sheds dim light for an additional 60 feet.
If you chose a point on an object you are holding or one that isn't being worn or carried, the light shines from the object and moves with it. Completely covering the affected object with an opaque object, such as a bowl or a helm, blocks the light.
If any of this spell's area overlaps with an area of darkness created by a spell of 3rd level or lower, the spell that created the darkness is dispelled.
Daylight 5.5e 2024 vs. 5e 2014 edition differences
Daylight popularity
How popular is Daylight? It is a commonly found spell in the game, but is chosen less than other options when available. This spell may be situational for many spellbooks.
- Top 50% of all level 3 spells
- Top 50% of all 5e spells
- Top 50% picked level 3 Druid spell
- Top 50% picked level 3 Ranger spell
- Bottom 50% picked level 3 Cleric spell
- Bottom 50% picked level 3 Sorcerer spell
- Bottom 50% picked level 3 Paladin spell
Spells similar to Daylight
Moonbeam 2nd-level evocation
Produces a lasting column of magical light that affects creatures in its area, so it overlaps with daylight's use as an area-affecting, light-based option.
Players prefer Moonbeam over Daylight
Faerie Fire 1st-level evocation
Makes an area brightly lit and reveals hidden or invisible creatures, serving a similar tactical purpose of forcing visibility in combat.
Players prefer Faerie Fire over Daylight
Dispel Magic 3rd-level abjuration
Doesn’t create light but shares the utility of removing magical effects, similar to daylight's ability to end lesser darkness spells.
Players prefer Dispel Magic over Daylight
Light Evocation cantrip
Is the basic spell for creating light on an object and functions as the low-level counterpart players reach for when they need illumination.
Players prefer Light over Daylight
Continual Flame 2nd-level evocation
Creates persistent magical light on an object and is often used as a nonconcentration, object-based illumination option like casting daylight on an item.
Players prefer Daylight over Continual Flame