Create or Destroy Water

Level & School
1st-level transmutation
Casting Time
Action
Range
30 feet
Components
V, S, M (a mix of water and sand)
Duration
Instantaneous
Classes
Cleric, Druid

You do one of the following: Create Water. You create up to 10 gallons of clean water within range in an open container. Alternatively, the water falls as rain in a 30-foot Cube within range, extinguishing exposed flames there. Destroy Water. You destroy up to 10 gallons of water in an open container within range. Alternatively, you destroy fog in a 30-foot Cube within range.

Using a Higher-Level Spell Slot. You create or destroy 10 additional gallons of water, or the size of the Cube increases by 5 feet, for each spell slot level above 1.

Level & School
1st-level transmutation
Casting Time
Action
Range
30 feet
Components
V, S, M (a drop of water if creating water or a few grains of sand if destroying it)
Duration
Instantaneous
Classes
Cleric, Druid

You either create or destroy water.

Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 2nd level or higher, you create or destroy 10 additional gallons of water, or the size of the cube increases by 5 feet, for each slot level above 1st.

Create or Destroy Water 5.5e 2024 vs. 5e 2014 edition differences

The 2024 version specifies creating water in open containers or rain in a 30-foot cube, and destroying water in open containers or fog in a cube, adding clarity. The 2014 version only states creating or destroying water without these specific methods. The higher-level effect wording is similar.

Spells similar to Create or Destroy Water

  • Create Food and Water

    Both spells manipulate water and serve utility purposes.
  • Fog Cloud

    Both spells involve manipulation of atmospheric conditions and can obscure vision.
  • Purify Food and Drink

    Both spells have an instant and utilitarian effect on nonmagical substances.
  • Control Water

    Both spells provide control over water and serve similar thematic purposes.
  • Elemental Weapon

    Both spells involve manipulation of natural elements, enhancing it for specific effects.