Wall of Water
2014 Rules
- Level & School
- 3rd-level evocation
- Casting Time
- Action
- Range
- 60 feet
- Components
- V, S, M (a drop of water)
- Duration
- Concentration, 10 minutes
- Classes
- Druid, Sorcerer, Wizard
- Source
- Xanathar's Guide to Everything
You create a wall of water on the ground at a point you can see within range. You can make the wall up to 30 feet long, 10 feet high, and 1 foot thick, or you can make a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall vanishes when the spell ends. The wall's space is difficult terrain.
Any ranged weapon attack that enters the wall's space has disadvantage on the attack roll, and fire damage is halved if the fire effect passes through the wall to reach its target. Spells that deal cold damage that pass through the wall cause the area of the wall they pass through to freeze solid (at least a 5-foot-square section is frozen). Each 5-foot-square frozen section has AC 5 and 15 hit points. Reducing a frozen section to 0 hit points destroys it. When a section is destroyed, the wall's water doesn't fill it.
Wall of Water 5.5e 2024 vs. 5e 2014 edition differences
Wall of Water is currently only available in the 2014 edition.
Wall of Water popularity
How popular is Wall of Water? It is a seldom seen spell in the game, and it is almost never chosen when available. This spell is one that few spellcasters would ever acquire.
- Bottom 50% of all 5e spells
- Bottom 25% of all level 3 spells
- Bottom 10% picked level 3 Sorcerer spell
- Bottom 10% picked level 3 Wizard spell
- Bottom 10% picked level 3 Druid spell
Read about how this popularity data is calculated.
Spells similar to Wall of Water
Wall of Fire 4th-level evocation
Like Wall of Water, it forms a persistent barrier that shapes where creatures can safely move and fight.
Players prefer Wall of Fire over Wall of Water
Wind Wall 3rd-level evocation
This spell protects a line of space from arrows and similar attacks in a very comparable way.
Players prefer Wind Wall over Wall of Water
Sleet Storm 3rd-level conjuration
It covers an area in slippery, obstructive terrain that makes movement and positioning much harder.
Players prefer Sleet Storm over Wall of Water
Wall of Sand 3rd-level evocation
It also creates a long-lasting wall that reshapes the battlefield and interferes with attacks passing through it.
Players prefer Wall of Sand over Wall of Water
Watery Sphere 4th-level conjuration
Both are water-themed battlefield spells that trap or hinder creatures while you maintain concentration.
Players prefer Wall of Water over Watery Sphere