Wall of Water

A
Control

Wall of Water is a Control spell. Control spells restrict enemy options through debuffs or denial effects.

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spell that raises a wall of water to
shape the battlefield

Wall of Water is a Battlefield Shaping spell. Battlefield Shaping spells alter terrain, create obstacles, introduce hazards, and affect enemy positioning.

See all Battlefield Shaping spells →
,
slowing movement, hindering ranged attacks, and blunting fire.

2014 Rules

Level & School
3rd-level evocation
Casting Time
Action
Range
60 feet
Components
V, S, M (a drop of water)
Duration
Concentration, 10 minutes
Classes
Druid, Sorcerer, Wizard
Source
Xanathar's Guide to Everything

You create a wall of water on the ground at a point you can see within range. You can make the wall up to 30 feet long, 10 feet high, and 1 foot thick, or you can make a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall vanishes when the spell ends. The wall's space is difficult terrain.

Any ranged weapon attack that enters the wall's space has disadvantage on the attack roll, and fire damage is halved if the fire effect passes through the wall to reach its target. Spells that deal cold damage that pass through the wall cause the area of the wall they pass through to freeze solid (at least a 5-foot-square section is frozen). Each 5-foot-square frozen section has AC 5 and 15 hit points. Reducing a frozen section to 0 hit points destroys it. When a section is destroyed, the wall's water doesn't fill it.

Wall of Water 5.5e 2024 vs. 5e 2014 edition differences

Wall of Water is currently only available in the 2014 edition.

Wall of Water popularity

How popular is Wall of Water? It is a seldom seen spell in the game, and it is almost never chosen when available. This spell is one that few spellcasters would ever acquire.

Read about how this popularity data is calculated.

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