Darkvision
2024 Rules
- Level & School
- 2nd-level transmutation
- Casting Time
- Action
- Range
- Touch
- Components
- V, S, M (a dried carrot)
- Duration
- 8 hours
- Classes
- Druid, Ranger, Sorcerer, Wizard
For the duration, a willing creature you touch has Darkvision with a range of 150 feet.
2014 Rules
- Level & School
- 2nd-level transmutation
- Casting Time
- Action
- Range
- Touch
- Components
- V, S, M (either a pinch of dried carrot or an agate)
- Duration
- 8 hours
- Classes
- Druid, Ranger, Sorcerer, Wizard
You touch a willing creature to grant it the ability to see in the dark. For the duration, that creature has darkvision out to a range of 60 feet.
Darkvision 5.5e 2024 vs. 5e 2014 edition differences
Darkvision popularity
Darkvision is a commonly chosen level 2 spell. Choosing it adds an established option to your spellbook.
- Bottom 50% level 2 Druid spell
- Bottom 50% level 2 Ranger spell
- Bottom 50% level 2 Sorcerer spell
- Bottom 50% level 2 Wizard spell
Spells similar to Darkvision
See Invisibility 2nd-level divination
Both are level-2 utility spells that change how a creature perceives the environment by granting an enhanced mode of sight for a sustained period.
Invisibility 2nd-level illusion
It’s a level-2 touch-range spell on many of the same casters that alters a creature’s sensory/interaction state for a limited duration, used for noncombat utility.
Beast Sense 2nd-level divination
This touch-range spell likewise grants a creature a different way to sense the world for up to an hour and shares two of the same classes.
Continual Flame 2nd-level evocation
Though it creates light rather than granting sight, it’s a level-2 touch utility that addresses darkness-related needs and lasts until dispelled.
Locate Object 2nd-level divination
As a level-2 divination, it’s a short-duration utility that provides informational sensing at a distance and is commonly chosen for exploration tasks.