Air Bubble
2014 Rules
- Level & School
- 2nd-level conjuration
- Casting Time
- Action
- Range
- 60 feet
- Components
- S
- Duration
- 24 hours
- Classes
- Artificer, Druid, Ranger, Sorcerer, Wizard
- Source
- Astral Adventurer's Guide
You create a spectral globe around the head of a willing creature you can see within range. The globe is filled with fresh air that lasts until the spell ends. If the creature has more than one head, the globe of air appears around only one of its heads (which is all the creature needs to avoid suffocation, assuming that all its heads share the same respiratory system).
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 3rd level or higher, you can create two additional globes of fresh air for each slot level above 2nd.
Air Bubble 5.5e 2024 vs. 5e 2014 edition differences
Air Bubble is currently only available in the 2014 edition.
Air Bubble popularity
How popular is Air Bubble? It is a commonly found spell in the game, but is chosen less than other options when available. This spell may be situational for many spellbooks.
- Top 50% of all 5e spells
- Bottom 50% of all level 2 spells
- Bottom 50% picked level 2 Wizard spell
- Bottom 50% picked level 2 Sorcerer spell
- Bottom 25% picked level 2 Artificer spell
- Bottom 25% picked level 2 Druid spell
- Bottom 10% picked level 2 Ranger spell
Read about how this popularity data is calculated.
Spells similar to Air Bubble
Freedom of Movement 4th-level abjuration
Both are touch-range protective travel enhancements that help a creature move through difficult environments without requiring concentration.
Players prefer Freedom of Movement over Air Bubble
Fly 3rd-level transmutation
Like Air Bubble, it grants a willing creature a major environmental movement advantage for an extended duration.
Players prefer Fly over Air Bubble
Water Walk 3rd-level transmutation
This is another third-level travel spell that lets a group safely navigate a normally hazardous aquatic environment.
Players prefer Water Walk over Air Bubble
Water Breathing 3rd-level transmutation
Both provide long-lasting protection for underwater travel, affect multiple willing creatures, and appear on several of the same class lists.
Players prefer Water Breathing over Air Bubble
Gaseous Form 3rd-level transmutation
Both are touch-based transmutation or conjuration-style solutions for bypassing environmental obstacles and enabling unconventional travel.
Players prefer Gaseous Form over Air Bubble
Spider Climb 2nd-level transmutation
Each spell gives a touched creature access to an unusual form of movement and exploration for up to an hour.
Players prefer Spider Climb over Air Bubble