Disintegrate
2024 Rules
- Level & School
- 6th-level transmutation
- Casting Time
- Action
- Range
- 60 feet
- Components
- V, S, M (a lodestone and dust)
- Duration
- Instantaneous
- Classes
- Sorcerer, Wizard
- Source
- Player's Handbook (2024)
You launch a green ray at a target you can see within range. The target can be a creature, a nonmagical object, or a creation of magical force, such as the wall created by Wall of Force.
A creature targeted by this spell makes a Dexterity saving throw. On a failed save, the target takes 10d6 + 40 Force damage. If this damage reduces it to 0 Hit Points, it and everything nonmagical it is wearing and carrying are disintegrated into gray dust. The target can be revived only by a True Resurrection or a Wish spell.
This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If such a target is Huge or larger, this spell disintegrates a 10-foot-Cube portion of it.
Using a Higher-Level Spell Slot. The damage increases by 3d6 for each spell slot level above 6.
2014 Rules
- Level & School
- 6th-level transmutation
- Casting Time
- Action
- Range
- 60 feet
- Components
- V, S, M (a lodestone and a pinch of dust)
- Duration
- Instantaneous
- Classes
- Sorcerer, Wizard
- Source
- Player's Handbook (2014)
A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation of magical force, such as the wall created by wall of force.
A creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes 10d6 + 40 force damage. The target is disintegrated if this damage leaves it with 0 hit points.
A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a wish spell.
This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot-cube portion of it. A magic item is unaffected by this spell.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot level above 6th.
Disintegrate 5.5e 2024 vs. 5e 2014 edition differences
Disintegrate popularity
How popular is Disintegrate? It is a seldom seen spell in the game, but is chosen above nearly all other options when available. This spell is a rare gem that spellcasters seek out.
- #1 picked level 6 Sorcerer spell
- #1 picked level 6 Wizard spell
- #2 of all level 6 spells
- Bottom 50% of all 5e spells
Read about how this popularity data is calculated.
Spells similar to Disintegrate
Finger of Death 7th-level necromancy
Both are high-level, long-range, instantaneous attacks that devastate a single creature, with strong overlap on the sorcerer and wizard lists.
Players prefer Finger of Death over Disintegrate
Harm 6th-level necromancy
It matches Disintegrate's sixth-level, 60-foot, instantaneous single-target damage profile, though it deals necrotic rather than force damage.
Players prefer Disintegrate over Harm
Power Word Kill 9th-level enchantment
Each spell is a premier single-target finisher cast at 60 feet without requiring concentration.
Players prefer Disintegrate over Power Word Kill
Steel Wind Strike 5th-level conjuration
The force damage, instantaneous resolution, wizard access, and high-level burst make this a comparable offensive choice despite its multiple targets.
Players prefer Disintegrate over Steel Wind Strike
Flesh to Stone 6th-level transmutation
Sharing the transmutation school, 60-foot range, and a devastating saving-throw-based effect makes it a close alternative for disabling one dangerous target.
Players prefer Disintegrate over Flesh to Stone
Gravity Fissure 6th-level evocation
Both are sixth-level force-damage spells with instantaneous effects and the ability to influence the battlefield beyond merely injuring creatures.
Players prefer Disintegrate over Gravity Fissure