Disintegrate

A
Damage

Disintegrate is a Damage spell. Damage spells focus on dealing harm to enemies.

See all Damage spells →
spell that erases creatures and structures with a green ray, reshaping the field and forcing a deadly save-or-lose
BattlefieldShaping

Disintegrate is a BattlefieldShaping spell.

See all BattlefieldShaping spells →
SaveOrSuck

Disintegrate is a SaveOrSuck spell.

See all SaveOrSuck spells →
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2024 Rules

Level & School
6th-level transmutation
Casting Time
Action
Range
60 feet
Components
V, S, M (a lodestone and dust)
Duration
Instantaneous
Classes
Sorcerer, Wizard

You launch a green ray at a target you can see within range. The target can be a creature, a nonmagical object, or a creation of magical force, such as the wall created by Wall of Force.

A creature targeted by this spell makes a Dexterity saving throw. On a failed save, the target takes 10d6 + 40 Force damage. If this damage reduces it to 0 Hit Points, it and everything nonmagical it is wearing and carrying are disintegrated into gray dust. The target can be revived only by a True Resurrection or a Wish spell.

This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If such a target is Huge or larger, this spell disintegrates a 10-foot-Cube portion of it.

Using a Higher-Level Spell Slot. The damage increases by 3d6 for each spell slot level above 6.

2014 Rules

Level & School
6th-level transmutation
Casting Time
Action
Range
60 feet
Components
V, S, M (a lodestone and a pinch of dust)
Duration
Instantaneous
Classes
Sorcerer, Wizard

A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation of magical force, such as the wall created by wall of force.

A creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes 10d6 + 40 force damage. The target is disintegrated if this damage leaves it with 0 hit points.

A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a wish spell.

This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot cube portion of it. A magic item is unaffected by this spell.

Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot level above 6th.

Disintegrate 5.5e 2024 vs. 5e 2014 edition differences

It no longer affects magic items worn or carried by a disintegrated creature; only the nonmagical gear is dusted. It also now explicitly limits the object target to a nonmagical object, so magic items can’t be targeted as objects anymore.

Disintegrate popularity

How popular is Disintegrate? It is a seldom seen spell in the game, but is often chosen over other options when available. This spell could be a valuable addition for spellbooks.

Spells similar to Disintegrate