Disintegrate
2024 Rules
- Level & School
- 6th-level transmutation
- Casting Time
- Action
- Range
- 60 feet
- Components
- V, S, M (a lodestone and dust)
- Duration
- Instantaneous
- Classes
- Sorcerer, Wizard
You launch a green ray at a target you can see within range. The target can be a creature, a nonmagical object, or a creation of magical force, such as the wall created by Wall of Force.
A creature targeted by this spell makes a Dexterity saving throw. On a failed save, the target takes 10d6 + 40 Force damage. If this damage reduces it to 0 Hit Points, it and everything nonmagical it is wearing and carrying are disintegrated into gray dust. The target can be revived only by a True Resurrection or a Wish spell.
This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If such a target is Huge or larger, this spell disintegrates a 10-foot-Cube portion of it.
Using a Higher-Level Spell Slot. The damage increases by 3d6 for each spell slot level above 6.
2014 Rules
- Level & School
- 6th-level transmutation
- Casting Time
- Action
- Range
- 60 feet
- Components
- V, S, M (a lodestone and a pinch of dust)
- Duration
- Instantaneous
- Classes
- Sorcerer, Wizard
A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation of magical force, such as the wall created by wall of force.
A creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes 10d6 + 40 force damage. The target is disintegrated if this damage leaves it with 0 hit points.
A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a wish spell.
This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot cube portion of it. A magic item is unaffected by this spell.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot level above 6th.
Disintegrate 5.5e 2024 vs. 5e 2014 edition differences
Disintegrate popularity
How popular is Disintegrate? It is a seldom seen spell in the game, but is often chosen over other options when available. This spell could be a valuable addition for spellbooks.
Spells similar to Disintegrate
Harm 6th-level necromancy
It's the same spell level and delivers a single-target, very large chunk of instant damage with a saving-throw interaction and the potential to drop a foe to 0 HP.
Flesh to Stone 6th-level transmutation
A 6th-level transmutation that can permanently remove a creature from play on failed saves, so it fills a similar high-impact removal niche for sorcerer/wizard casters.
Finger of Death 7th-level necromancy
Although one level higher, it is a single-target, high-damage beam-like effect used to finish off or decisively drop enemies, making it tactically comparable.
Power Word Kill 9th-level enchantment
This spell can instantly eliminate a weakened target without a save, mirroring Disintegrate's role as a definitive, lethal finish in the right circumstances.
Otiluke's Freezing Sphere 6th-level evocation
A 6th-level evocation that deals massive instant damage at range and can be aimed to shape the battlefield, so it competes with Disintegrate as a heavy-hitting caster option.