True Seeing
- Level & School
- 6th-level divination
- Casting Time
- Action
- Range
- Touch
- Components
- V, S, M (mushroom powder worth 25+ GP, which the spell consumees)
- Duration
- 1 hour
- Classes
- Bard, Cleric, Sorcerer, Warlock, Wizard
For the duration, the willing creature you touch has Truesight with a range of 120 feet.
- Level & School
- 6th-level divination
- Casting Time
- Action
- Range
- Touch
- Components
- V, S, M (an ointment for the eyes that costs 25 gp; is made from mushroom powder, saffron, and fat; and is consumed by the spell)
- Duration
- 1 hour
- Classes
- Bard, Cleric, Sorcerer, Warlock, Wizard
This spell gives the willing creature you touch the ability to see things as they actually are. For the duration, the creature has truesight, notices secret doors hidden by magic, and can see into the Ethereal Plane, all out to a range of 120 feet.
True Seeing 5.5e 2024 vs. 5e 2014 edition differences
The 2024 version simplifies the effect, stating the creature has Truesight with a 120-foot range, whereas the 2014 version explicitly grants the ability to see things as they are, notice secret doors by magic, and see into the Ethereal Plane. The 2024 version omits these specific details.
Spells similar to True Seeing
See Invisibility
Both grant the ability to perceive things normally hidden from sight, with a focus on revealing unseen entities.Clairvoyance
Both spells allow the caster to perceive distant areas or creatures, functioning similarly in terms of divinatory capabilities.True Strike
Both spells require touch and provide a temporary enhancement related to insight or perception when targeting an individual.Detect Magic
Similar focus on granting enhanced awareness of magical forces within an area, but limited to detecting instead of providing vision.Identify
Both require touch and provide deep insight into the properties of targets, with Identify specifically focusing on magical items.