True Seeing
2024 Rules
- Level & School
- 6th-level divination
- Casting Time
- Action
- Range
- Touch
- Components
- V, S, M (mushroom powder worth 25+ GP, which the spell consumees)
- Duration
- 1 hour
- Classes
- Bard, Cleric, Sorcerer, Warlock, Wizard
For the duration, the willing creature you touch has Truesight with a range of 120 feet.
2014 Rules
- Level & School
- 6th-level divination
- Casting Time
- Action
- Range
- Touch
- Components
- V, S, M (an ointment for the eyes that costs 25 gp; is made from mushroom powder, saffron, and fat; and is consumed by the spell)
- Duration
- 1 hour
- Classes
- Bard, Cleric, Sorcerer, Warlock, Wizard
This spell gives the willing creature you touch the ability to see things as they actually are. For the duration, the creature has truesight, notices secret doors hidden by magic, and can see into the Ethereal Plane, all out to a range of 120 feet.
True Seeing 5.5e 2024 vs. 5e 2014 edition differences
Spells similar to True Seeing
See Invisibility 2nd-level divination
Both spells alter a creature's vision to reveal hidden or obscured things, making them natural choices when you need better perception.
Scrying 5th-level divination
Scrying is a higher-level divination that, like this spell, provides information by letting you perceive things you couldn't otherwise, albeit at long range and remotely.
Arcane Eye 4th-level divination
Arcane Eye creates a magical sensory means to scout and gather information, serving a similar reconnaissance purpose as granting true sight to an ally.
Find the Path 6th-level divination
This is a same-level divination focused on locating and perceiving a specific objective, so players pick it for information-heavy needs just like the target spell.
Detect Magic 1st-level divination
Detect Magic is a low-level divination that reveals hidden magical information, making it a simpler analogue for the perception/insight utility this spell provides.