True Seeing
2024 Rules
- Level & School
- 6th-level divination
- Casting Time
- Action
- Range
- Touch
- Components
- V, S, M (mushroom powder worth 25+ GP, which the spell consumees)
- Duration
- 1 hour
- Classes
- Bard, Cleric, Sorcerer, Warlock, Wizard
For the duration, the willing creature you touch has Truesight with a range of 120 feet.
2014 Rules
- Level & School
- 6th-level divination
- Casting Time
- Action
- Range
- Touch
- Components
- V, S, M (an ointment for the eyes that costs 25 gp; is made from mushroom powder, saffron, and fat; and is consumed by the spell)
- Duration
- 1 hour
- Classes
- Bard, Cleric, Sorcerer, Warlock, Wizard
This spell gives the willing creature you touch the ability to see things as they actually are. For the duration, the creature has truesight, notices secret doors hidden by magic, and can see into the Ethereal Plane, all out to a range of 120 feet.
True Seeing 5.5e 2024 vs. 5e 2014 edition differences
True Seeing popularity
How popular is True Seeing? It is a seldom seen spell in the game, but is often chosen over other options when available. This spell could be a valuable addition for spellbooks.
- #2 of all level 6 spells
- #3 picked level 6 Bard spell
- #3 picked level 6 Warlock spell
- Top 50% picked level 6 Wizard spell
- Top 50% picked level 6 Sorcerer spell
- Bottom 50% of all 5e spells
- Bottom 50% picked level 6 Cleric spell
Spells similar to True Seeing
Arcane Eye 4th-level divination
Arcane Eye creates a magical sensory means to scout and gather information, serving a similar reconnaissance purpose as granting true sight to an ally.
Players prefer Arcane Eye over True Seeing
Detect Magic 1st-level divination
Detect Magic is a low-level divination that reveals hidden magical information, making it a simpler analogue for the perception/insight utility this spell provides.
Players prefer True Seeing over Detect Magic
Scrying 5th-level divination
Scrying is a higher-level divination that, like this spell, provides information by letting you perceive things you couldn't otherwise, albeit at long range and remotely.
Players prefer True Seeing over Scrying
Find the Path 6th-level divination
This is a same-level divination focused on locating and perceiving a specific objective, so players pick it for information-heavy needs just like the target spell.
Players prefer True Seeing over Find the Path
See Invisibility 2nd-level divination
Both spells alter a creature's vision to reveal hidden or obscured things, making them natural choices when you need better perception.
Players prefer True Seeing over See Invisibility