True Seeing
2024 Rules
- Level & School
- 6th-level divination
- Casting Time
- Action
- Range
- Touch
- Components
- V, S, M (mushroom powder worth 25+ GP, which the spell consumes)
- Duration
- 1 hour
- Classes
- Bard, Cleric, Sorcerer, Warlock, Wizard
- Source
- Player's Handbook (2024)
For the duration, the willing creature you touch has Truesight with a range of 120 feet.
2014 Rules
- Level & School
- 6th-level divination
- Casting Time
- Action
- Range
- Touch
- Components
- V, S, M (an ointment for the eyes that costs 25 gp; is made from mushroom powder, saffron, and fat; and is consumed by the spell)
- Duration
- 1 hour
- Classes
- Bard, Cleric, Sorcerer, Warlock, Wizard
- Source
- Player's Handbook (2014)
This spell gives the willing creature you touch the ability to see things as they actually are. For the duration, the creature has truesight, notices secret doors hidden by magic, and can see into the Ethereal Plane, all out to a range of 120 feet.
True Seeing 5.5e 2024 vs. 5e 2014 edition differences
True Seeing popularity
How popular is True Seeing? It is a seldom seen spell in the game, but is often chosen over other options when available. This spell could be a valuable addition for spellbooks.
- #1 of all level 6 spells
- #3 picked level 6 Bard spell
- #3 picked level 6 Warlock spell
- Top 25% picked level 6 Wizard spell
- Top 50% picked level 6 Sorcerer spell
- Bottom 50% of all 5e spells
- Bottom 50% picked level 6 Cleric spell
Read about how this popularity data is calculated.
Spells similar to True Seeing
Arcane Eye 4th-level divination
Both are sustained Divination spells that provide enhanced visual information for roughly an hour.
Players prefer Arcane Eye over True Seeing
Detect Magic 1st-level divination
It complements True Seeing by exposing magical auras and effects, serving a similar investigative purpose.
Players prefer True Seeing over Detect Magic
Clairvoyance 3rd-level divination
This spell also uses magical perception to gather visual information, though from a remote sensor rather than the caster's target.
Players prefer True Seeing over Clairvoyance
See Invisibility 2nd-level divination
It directly enhances vision to reveal invisible creatures and objects, making it the closest functional match.
Players prefer True Seeing over See Invisibility
Scrying 5th-level divination
Both are high-value Divination spells centered on observing creatures or places beyond ordinary perception.
Players prefer True Seeing over Scrying
Darkvision 2nd-level transmutation
Like True Seeing, it is a touch-range spell that grants a willing creature improved sight for an extended duration.
Players prefer True Seeing over Darkvision