Harm
2024 Rules
- Level & School
- 6th-level necromancy
- Casting Time
- Action
- Range
- 60 feet
- Components
- V, S
- Duration
- Instantaneous
- Classes
- Cleric
- Source
- Player's Handbook (2024)
You unleash virulent magic on a creature you can see within range. The target makes a Constitution saving throw. On a failed save, it takes 14d6 Necrotic damage, and its Hit Point maximum is reduced by an amount equal to the Necrotic damage it took. On a successful save, it takes half as much damage only. This spell can't reduce a target's Hit Point maximum below 1.
2014 Rules
- Level & School
- 6th-level necromancy
- Casting Time
- Action
- Range
- 60 feet
- Components
- V, S
- Duration
- Instantaneous
- Classes
- Cleric
- Source
- Player's Handbook (2014)
You unleash a virulent disease on a creature that you can see within range. The target must make a Constitution saving throw. On a failed save, it takes 14d6 necrotic damage, or half as much damage on a successful save. The damage can't reduce the target's hit points below 1. If the target fails the saving throw, its hit point maximum is reduced for 1 hour by an amount equal to the necrotic damage it took. Any effect that removes a disease allows a creature's hit point maximum to return to normal before that time passes.
Harm 5.5e 2024 vs. 5e 2014 edition differences
Harm popularity
How popular is Harm? It is a seldom seen spell in the game, but is often chosen over other options when available. This spell could be a valuable addition for spellbooks.
- #2 picked level 6 Cleric spell
- Top 50% of all level 6 spells
- Bottom 25% of all 5e spells
Read about how this popularity data is calculated.
Spells similar to Harm
Finger of Death 7th-level necromancy
Like Harm, it is a high-level necromantic spell that deals heavy necrotic damage to one creature at 60 feet.
Players prefer Finger of Death over Harm
Disintegrate 6th-level transmutation
Both are 6th-level, 60-foot, instantaneous attacks against a single target that rely on a saving throw for devastating damage.
Players prefer Disintegrate over Harm
Blight 4th-level necromancy
Although weaker and shorter-ranged, Blight is another instantaneous necromantic spell focused on inflicting necrotic damage.
Players prefer Harm over Blight
Negative Energy Flood 5th-level necromancy
It shares Harm's necrotic damage type, 60-foot range, instantaneous timing, and strong single-target combat role.
Players prefer Harm over Negative Energy Flood
Enervation 5th-level necromancy
Both attack a creature from 60 feet with necrotic magic, while Enervation trades Harm's burst damage for sustained damage and self-healing.
Players prefer Harm over Enervation
Time Ravage 9th-level necromancy
This higher-level necromancy spell also delivers instantaneous, long-range necrotic damage to a single creature.
Players prefer Harm over Time Ravage