Dragon's Breath
2024 Rules
- Level & School
- 2nd-level transmutation
- Casting Time
- Bonus action
- Range
- Touch
- Components
- V, S, M (a hot pepper)
- Duration
- Concentration, up to 1 minute
- Classes
- Sorcerer, Wizard
You touch one willing creature, and choose Acid, Cold, Fire, Lightning, or Poison. Until the spell ends, the target can take a Magic action to exhale a 15-foot Cone. Each creature in that area makes a Dexterity saving throw, taking 3d6 damage of the chosen type on a failed save or half as much damage on a successful one.
Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 2.
2014 Rules
- Level & School
- 2nd-level transmutation
- Casting Time
- Bonus action
- Range
- Touch
- Components
- V, S, M (a hot pepper)
- Duration
- Concentration, up to 1 minute
- Classes
- Sorcerer, Wizard
You touch one willing creature and imbue it with the power to spew magical energy from its mouth, provided it has one. Choose acid, cold, fire, lightning, or poison. Until the spell ends, the creature can use an action to exhale energy of the chosen type in a 15-foot cone. Each creature in that area must make a Dexterity saving throw, taking 3d6 damage of the chosen type on a failed save, or half as much damage on a successful one.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.
Dragon's Breath 5.5e 2024 vs. 5e 2014 edition differences
Dragon's Breath popularity
Dragon's Breath is a commonly chosen level 2 spell. Choosing it adds an established option to your spellbook.
- Bottom 50% level 2 Sorcerer spell
- Top 50% level 2 Wizard spell
Spells similar to Dragon's Breath
Flaming Sphere 2nd-level conjuration
Both create a persistent, concentration-dependent source of area damage you can direct each round to hurt multiple enemies.
Cloud of Daggers 2nd-level conjuration
Like the target spell, this makes a short-duration area that repeatedly punishes creatures who enter or stay in it while you maintain concentration.
Call Lightning 3rd-level conjuration
Although higher level, it provides repeated area damage over a sustained period and is chosen for battlefield control and multi-target damage.
Spirit Guardians 3rd-level conjuration
This spell deals ongoing area damage each round around a creature while you concentrate, serving a similar role of sustained multi-target offense.
Scorching Ray 2nd-level evocation
It’s an immediate multi-target damage option that, like Dragon's Breath at low levels, lets a caster deliver several instances of elemental damage in one turn.