Earthbind
2014 Rules
- Level & School
- 2nd-level transmutation
- Casting Time
- Action
- Range
- 300 feet
- Components
- V
- Duration
- Concentration, 1 minute
- Classes
- Druid, Sorcerer, Warlock, Wizard
- Source
- Xanathar's Guide to Everything
Choose one creature you can see within range. Yellow strips of magical energy loop around the creature. The target must succeed on a Strength saving throw, or its flying speed (if any) is reduced to 0 feet for the spell's duration. An airborne creature affected by this spell safely descends at 60 feet per round until it reaches the ground or the spell ends.
Earthbind 5.5e 2024 vs. 5e 2014 edition differences
Earthbind is currently only available in the 2014 edition.
Earthbind popularity
How popular is Earthbind? It is a commonly found spell in the game, but is chosen less than other options when available. This spell may be situational for many spellbooks.
- Top 50% of all 5e spells
- Bottom 50% of all level 2 spells
- Bottom 50% picked level 2 Warlock spell
- Bottom 50% picked level 2 Wizard spell
- Bottom 25% picked level 2 Sorcerer spell
- Bottom 25% picked level 2 Druid spell
Read about how this popularity data is calculated.
Spells similar to Earthbind
Ensnaring Strike 1st-level conjuration
Both spells hinder a creature's movement after a failed saving throw while requiring concentration.
Players prefer Ensnaring Strike over Earthbind
Hold Person 2nd-level enchantment
Like Earthbind, it is a 2nd-level concentration spell that can severely restrict a failed target for up to a minute.
Players prefer Hold Person over Earthbind
Slow 3rd-level transmutation
Slow offers a broader version of movement-based control through a ranged saving throw and sustained concentration.
Players prefer Slow over Earthbind
Otiluke's Resilient Sphere 4th-level abjuration
It similarly removes a single creature from effective movement and combat on a failed save, though at a higher level.
Players prefer Otiluke's Resilient Sphere over Earthbind
Levitate 2nd-level transmutation
Both are 2nd-level transmutation spells that use concentration and a saving throw to control one creature's movement.
Players prefer Levitate over Earthbind
Maximilian's Earthen Grasp 2nd-level transmutation
This spell shares Earthbind's school, level, concentration duration, and single-target saving-throw control.
Players prefer Maximilian's Earthen Grasp over Earthbind