Resistance
2024 Rules
- Level & School
- Abjuration cantrip
- Casting Time
- Action
- Range
- Touch
- Components
- V, S
- Duration
- Concentration, 1 minute
- Classes
- Artificer, Cleric, Druid
- Source
- Player's Handbook (2024)
You touch a willing creature and choose a damage type: Acid, Bludgeoning, Cold, Fire, Lightning, Necrotic, Piercing, Poison, Radiant, Slashing, or Thunder. When the creature takes damage of the chosen type before the spell ends, the creature reduces the total damage taken by 1d4. A creature can benefit from this spell only once per turn.
2014 Rules
- Level & School
- Abjuration cantrip
- Casting Time
- Action
- Range
- Touch
- Components
- V, S, M (a miniature cloak)
- Duration
- Concentration, 1 minute
- Classes
- Artificer, Cleric, Druid
- Source
- Player's Handbook (2014)
You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one saving throw of its choice. It can roll the die before or after making the saving throw. The spell then ends.
Resistance 5.5e 2024 vs. 5e 2014 edition differences
Resistance popularity
How popular is Resistance? It is a commonly found spell in the game, but is chosen less than other options when available. This spell may be situational for many spellbooks.
- Top 25% of all 5e spells
- Top 50% picked Druid cantrip
- Bottom 50% picked Artificer cantrip
- Bottom 50% of all cantrips
- Bottom 10% picked Cleric cantrip
Read about how this popularity data is calculated.
Spells similar to Resistance
Warding Bond 2nd-level abjuration
This touch-based protection spell reduces damage to an ally, though the caster shares some of the harm.
Players prefer Warding Bond over Resistance
Protection from Poison 2nd-level abjuration
Both are touch-based protective abjurations that shield an ally from a particular category of damage or danger.
Players prefer Protection from Poison over Resistance
Protection from Energy 3rd-level abjuration
It is a touch-based concentration spell that protects one creature from a chosen elemental damage type.
Players prefer Resistance over Protection from Energy
Absorb Elements 1st-level abjuration
It reacts to elemental damage by granting short-term resistance, making it a more immediate defensive alternative.
Players prefer Resistance over Absorb Elements
Blade Ward Abjuration cantrip
As another defensive cantrip, it reduces damage from common weapon attacks rather than protecting against one selected type.
Players prefer Resistance over Blade Ward
Stoneskin 4th-level transmutation
Both provide sustained protection against incoming damage through a touch spell requiring concentration.
Players prefer Resistance over Stoneskin