Antagonize
2014 Rules
- Level & School
- 3rd-level enchantment
- Casting Time
- Action
- Range
- 30 feet
- Components
- V, S, M (a playing card depicting a rogue)
- Duration
- Instantaneous
- Classes
- Bard, Sorcerer, Warlock, Wizard
- Source
- The Book of Many Things
You whisper magical words that antagonize one creature of your choice within range. The target must make a Wisdom saving throw. On a failed save, the target takes 4d4 psychic damage and must immediately use its reaction to make a melee attack against another creature of your choice that you can see. If the target can't make this attack (for example, because there is no one within its reach or because its reaction is unavailable), the target instead has disadvantage on the next attack roll it makes before the start of your next turn. On a successful save, the target takes half as much damage only.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d4 for each slot level above 3rd.
Antagonize 5.5e 2024 vs. 5e 2014 edition differences
Antagonize is currently only available in the 2014 edition.
Antagonize popularity
How popular is Antagonize? It is a seldom seen spell in the game, and is chosen less than other options when available. This spell may fill a specific niche for a spellbook.
- Bottom 50% of all 5e spells
- Bottom 50% of all level 3 spells
- Bottom 50% picked level 3 Wizard spell
- Bottom 25% picked level 3 Warlock spell
- Bottom 25% picked level 3 Sorcerer spell
- Bottom 25% picked level 3 Bard spell
Read about how this popularity data is calculated.
Spells similar to Antagonize
Dissonant Whispers 1st-level enchantment
It combines psychic damage with an immediate reaction-based consequence that can provoke an opportunity attack.
Players prefer Dissonant Whispers over Antagonize
Command 1st-level enchantment
The spell uses a failed saving throw and a brief magical command to redirect a creature's actions against your chosen target.
Players prefer Command over Antagonize
Crown of Madness 2nd-level enchantment
Both enchantments manipulate one enemy into attacking an ally, although Crown of Madness lasts longer and requires concentration.
Players prefer Crown of Madness over Antagonize
Raulothim's Psychic Lance 4th-level enchantment
It shares the same classes, school, psychic damage, and single-target saving-throw attack, but lacks the behavioral manipulation.
Players prefer Raulothim's Psychic Lance over Antagonize
Tasha's Mind Whip 2nd-level enchantment
This lower-level enchantment also delivers psychic damage while restricting how the target can act on its next turn.
Players prefer Tasha's Mind Whip over Antagonize
Enemies Abound 3rd-level enchantment
This same-level enchantment turns a failed saving throw into forced hostility against nearby creatures, making it the closest tactical match.
Players prefer Antagonize over Enemies Abound