Ashardalon's Stride
2014 Rules
- Level & School
- 3rd-level transmutation
- Casting Time
- Bonus action
- Range
- Self
- Components
- V, S
- Duration
- Concentration, 1 minute
- Classes
- Artificer, Ranger, Sorcerer, Wizard
- Source
- Fizban's Treasury of Dragons
The billowing flames of a dragon blast from your feet, granting you explosive speed. For the duration, your speed increases by 20 feet and moving doesn't provoke opportunity attacks.
When you move within 5 feet of a creature or an object that isn't being worn or carried, it takes 1d6 fire damage from your trail of heat. A creature or object can take this damage only once during a turn.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 4th level or higher, increase your speed by 5 feet for each spell slot level above 3rd. The spell deals an additional 1d6 fire damage for each slot level above 3rd.
Ashardalon's Stride 5.5e 2024 vs. 5e 2014 edition differences
Ashardalon's Stride is currently only available in the 2014 edition.
Ashardalon's Stride popularity
How popular is Ashardalon's Stride? It is a seldom seen spell in the game, and is chosen less than other options when available. This spell may fill a specific niche for a spellbook.
- Bottom 50% of all 5e spells
- Bottom 50% picked level 3 Artificer spell
- Bottom 50% picked level 3 Wizard spell
- Bottom 25% picked level 3 Sorcerer spell
- Bottom 25% of all level 3 spells
- Bottom 10% picked level 3 Ranger spell
Read about how this popularity data is calculated.
Spells similar to Ashardalon's Stride
Wall of Fire 4th-level evocation
Both create ongoing fire hazards that punish enemies moving through or near a dangerous area.
Players prefer Wall of Fire over Ashardalon's Stride
Haste 3rd-level transmutation
Both are 3rd-level Transmutation spells that use concentration to make a character dramatically more mobile during combat.
Players prefer Haste over Ashardalon's Stride
Flaming Sphere 2nd-level conjuration
The shared fire damage and sustained battlefield presence make this a similar concentration-based area-damage option.
Players prefer Flaming Sphere over Ashardalon's Stride
Spirit Shroud 3rd-level necromancy
This similarly surrounds a mobile caster with close-range damage that can affect multiple nearby enemies over several rounds.
Players prefer Spirit Shroud over Ashardalon's Stride
Thunder Step 3rd-level conjuration
It combines personal repositioning with area damage, making it a comparable escape-or-engage spell despite its instantaneous effect.
Players prefer Thunder Step over Ashardalon's Stride
Kinetic Jaunt 2nd-level transmutation
Both are self-targeted concentration spells that enhance movement and let you reposition safely while contributing damage.
Players prefer Ashardalon's Stride over Kinetic Jaunt