Enlarge/Reduce
2024 Rules
- Level & School
- 2nd-level transmutation
- Casting Time
- Action
- Range
- 30 feet
- Components
- V, S, M (a pinch of powdered iron)
- Duration
- Concentration, up to 1 minute
- Classes
- Bard, Druid, Sorcerer, Wizard
For the duration, the spell enlarges or reduces a creature or an object you can see within range (see the chosen effect below). A targeted object must be neither worn nor carried. If the target is an unwilling creature, it can make a Constitution saving throw. On a successful save, the spell has no effect.
Everything that a targeted creature is wearing and carrying changes size with it. Any item it drops returns to normal size at once. A thrown weapon or piece of ammunition returns to normal size immediately after it hits or misses a target.
Enlarge. The target's size increases by one category—from Medium to Large, for example. The target also has Advantage on Strength checks and Strength saving throws. The target's attacks with its enlarged weapons or Unarmed Strikes deal an extra 1d4 damage on a hit.
Reduce. The target's size decreases by one category—from Medium to Small, for example. The target also has Disadvantage on Strength checks and Strength saving throws. The target's attacks with its reduced weapons or Unarmed Strikes deal 1d4 less damage on a hit (this can't reduce the damage below 1).
2014 Rules
- Level & School
- 2nd-level transmutation
- Casting Time
- Action
- Range
- 30 feet
- Components
- V, S, M (a pinch of powdered iron)
- Duration
- Concentration, 1 minute
- Classes
- Sorcerer, Wizard
You cause a creature or an object you can see within range to grow larger or smaller for the duration. Choose either a creature or an object that is neither worn nor carried. If the target is unwilling, it can make a Constitution saving throw. On a success, the spell has no effect.
If the target is a creature, everything it is wearing and carrying changes size with it. Any item dropped by an affected creature returns to normal size at once.
- Enlarge. The target’s size doubles in all dimensions, and its weight is multiplied by eight. This growth increases its size by one category – from Medium to Large, for example. If there isn’t enough room for the target to double its size, the creature or object attains the maximum possible size in the space available. Until the spell ends, the target also has advantage on Strength checks and Strength saving throws. The target’s weapons also grow to match its new size. While these weapons are enlarged, the target’s attack with them deal 1d4 extra damage.
- Reduce. The target’s size is halved in all dimensions, and its weight is reduced to one-eighth of normal. This reduction decreases its size by one category – from Medium to Small, for example. Until the spell ends, the target also has disadvantage on Strength checks and Strength saving throws. The target’s weapons also shrink to match its new size. While these weapons are reduced, the target’s attacks with them deal 1d4 less damage (this can’t reduce the damage below 1).
Enlarge/Reduce 5.5e 2024 vs. 5e 2014 edition differences
Enlarge/Reduce popularity
How popular is Enlarge/Reduce? It is a commonly found spell in the game, but is chosen less than other options when available. This spell may be situational for many spellbooks.
- Top 50% of all 5e spells
- Top 50% of all level 2 spells
- Top 50% picked level 2 Wizard spell
- Bottom 50% picked level 2 Sorcerer spell
- Bottom 50% picked level 2 Druid spell
- Bottom 50% picked level 2 Bard spell
Spells similar to Enlarge/Reduce
Polymorph 4th-level transmutation
Both change a creature's physical form and size with lasting combat consequences, and are used to reshape battlefield capability through transformation.
Players prefer Polymorph over Enlarge/Reduce
Alter Self 2nd-level transmutation
This is another low-level transmutation that changes a creature's bodily properties and grants tactical benefits tied to physical form for a limited time.
Players prefer Alter Self over Enlarge/Reduce
Ray of Enfeeblement 2nd-level necromancy
While not a size change, it weakens a target's strength-based combat effectiveness in a similar one-target, save-or-resist fashion for combat control.
Players prefer Ray of Enfeeblement over Enlarge/Reduce
Magic Weapon 2nd-level transmutation
Both alter a creature's equipment to improve its attack potency for a duration and are common transmutation options for martial boost support.
Players prefer Enlarge/Reduce over Magic Weapon
Enhance Ability 2nd-level transmutation
Each spell temporarily boosts a creature's physical or skill performance, granting mechanical bonuses to checks and saving throws for a set time.
Players prefer Enlarge/Reduce over Enhance Ability