Evard's Black Tentacles
2024 Rules
- Level & School
- 4th-level conjuration
- Casting Time
- Action
- Range
- 90 feet
- Components
- V, S, M (a tentacle)
- Duration
- Concentration, up to 1 minute
- Classes
- Wizard
Squirming, ebony tentacles fill a 20-foot square on ground that you can see within range. For the duration, these tentacles turn the ground in that area into Difficult Terrain.
Each creature in that area makes a Strength saving throw. On a failed save, it takes 3d6 Bludgeoning damage, and it has the Restrained condition until the spell ends. A creature also makes that save if it enters the area or ends it turn there. A creature makes that save only once per turn.
A Restrained creature can take an action to make a Strength (Athletics) check against your spell save DC, ending the condition on itself on a success.
2014 Rules
- Level & School
- 4th-level conjuration
- Casting Time
- Action
- Range
- 90 feet
- Components
- V, S, M (a piece of tentacle from a giant octopus or a giant squid)
- Duration
- Concentration, 1 minute
- Classes
- Wizard
Squirming, ebony tentacles fill a 20-foot square on ground that you can see within range. For the duration, these tentacles turn the ground in the area into difficult terrain.
When a creature enters the affected area for the first time on a turn or starts its turn there, the creature must succeed on a Dexterity saving throw or take 3d6 bludgeoning damage and be restrained by the tentacles until the spell ends. A creature that starts its turn in the area and is already restrained by the tentacles takes 3d6 bludgeoning damage.
A creature restrained by the tentacles can use its action to make a Strength or Dexterity check (its choice) against your spell save DC. On a success, it frees itself.
Evard's Black Tentacles 5.5e 2024 vs. 5e 2014 edition differences
Spells similar to Evard's Black Tentacles
Web 2nd-level conjuration
It creates a zone that restrains or impedes multiple creatures, uses concentration, and is a classic area-denial tool a wizard would pick for battlefield control.
Entangle 1st-level conjuration
Like the target, it turns ground into difficult terrain and can restrain groups who fail a save, making it a low-level area-control analogue.
Grease 1st-level conjuration
Grease reshapes the battlefield by creating a hazardous patch that trips or impedes multiple foes, serving a similar tactical role at a lower level.
Spike Growth 2nd-level transmutation
This spell alters terrain to punish movement with repeated damage and control positioning, functioning as another persistent area-denial option.
Hunger of Hadar 3rd-level conjuration
It fills an area with damaging, hard-to-enter effects that reshape how enemies move and fight, offering sustained multi-target suppression.