Silvery Barbs
2014 Rules
- Level & School
- 1st-level enchantment
- Casting Time
- Reaction which you take when a creature you can see within 60 feet of yourself succeeds on an attack roll, an ability check, or a saving throw
- Range
- 60 feet
- Components
- V
- Duration
- Instantaneous
- Classes
- Bard, Sorcerer, Wizard
- Source
- Strixhaven: A Curriculum of Chaos
You magically distract the triggering creature and turn its momentary uncertainty into encouragement for another creature. The triggering creature must reroll the d20 and use the lower roll.
You can then choose a different creature you can see within range (you can choose yourself). The chosen creature has advantage on the next attack roll, ability check, or saving throw it makes within 1 minute. A creature can be empowered by only one use of this spell at a time.
Silvery Barbs 5.5e 2024 vs. 5e 2014 edition differences
Silvery Barbs is currently only available in the 2014 edition.
How popular is Silvery Barbs in 5e?
Silvery Barbs is the #42 most popular level 1 spell (of 82) and the #21 most picked level 1 Wizard spell (of 45).
Among level 1 spells, Silvery Barbs ranks just below Purify Food and Drink and just above Hunter's Mark in popularity.
- #89 (of 580) most popular 5e spell
- #42 (of 82) most popular level 1 spell
- #21 (of 45) most picked level 1 Wizard spell
- #18 (of 30) most picked level 1 Sorcerer spell
- #19 (of 27) most picked level 1 Bard spell
Read about how this popularity data is calculated and see Silvery Barbs visualized with all 5e spells.
Spells similar to Silvery Barbs
Counterspell 3rd-level abjuration
Both use a reaction to interfere with a triggering creature at 60 feet, letting a caster turn an enemy's successful moment into a failure.
Players prefer Counterspell over Silvery Barbs
Vicious Mockery Enchantment cantrip
The spell disrupts an enemy's next attack roll from 60 feet and belongs to the same Enchantment-focused bard toolkit.
Players prefer Vicious Mockery over Silvery Barbs
Bless 1st-level enchantment
Both are first-level spells that improve allied d20 results at range, though Bless does so proactively rather than by forcing an enemy's reroll.
Players prefer Bless over Silvery Barbs
Bane 1st-level enchantment
Like Silvery Barbs, it hinders enemies while improving the party's odds in contested rolls, and it shares the first-level Enchantment niche.
Players prefer Bane over Silvery Barbs
Temporal Shunt 5th-level transmutation
Its brief, reactive interference with an enemy's action is tactically close to Silvery Barbs, although it is a much higher-level wizard spell.
Players prefer Silvery Barbs over Temporal Shunt
Fortune's Favor 2nd-level divination
This spell also manipulates future d20 outcomes for an ally, making it a comparable luck-based support option despite its higher level.
Players prefer Silvery Barbs over Fortune's Favor