Grave Ground
2024 Rules
- Level & School
- 5th-level necromancy
- Casting Time
- Action
- Range
- 120 feet
- Components
- V, S, M (a handful of grave dirt)
- Duration
- Concentration, 1 minute
- Classes
- Cleric, Warlock, Wizard
- Source
- Arcana Unleashed
Skeletal hands burst from an area on the ground within range. The area consists of up to four 10-foot squares, which you arrange as you like. Each square must be contiguous with at least one other square. That area is Difficult Terrain for your enemies.
Any enemy in that area when the skeletal hands appear makes a Strength saving throw. On a failed save, a creature takes 6d6 Necrotic damage, and until the end of its next turn, the creature subtracts 1d6 from all its damage rolls. An enemy also makes this save if it enters the area or ends its turn there. A creature makes this save only once per turn.
Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 5.
Grave Ground 5.5e 2024 vs. 5e 2014 edition differences
Grave Ground is a new spell for the 2024 edition.
How popular is Grave Ground in 5e?
Grave Ground is the #41 most popular level 5 spell (of 71) and the #12 most picked level 5 Warlock spell (of 18).
Among level 5 spells, Grave Ground ranks just below Commune and just above Banishing Smite in popularity.
- #388 (of 580) most popular 5e spell
- #41 (of 71) most popular level 5 spell
- #12 (of 18) most picked level 5 Warlock spell
- #37 (of 48) most picked level 5 Wizard spell
- #17 (of 19) most picked level 5 Cleric spell
Read about how this popularity data is calculated and see Grave Ground visualized with all other 5e spells.
Spells similar to Grave Ground
Spirit Guardians 3rd-level conjuration
It deals recurring necrotic damage to multiple enemies while shaping where foes can safely move.
Players prefer Spirit Guardians over Grave Ground
Wall of Fire 4th-level evocation
Both use concentration to turn a chosen section of the battlefield into a damaging obstacle that controls enemy movement.
Players prefer Wall of Fire over Grave Ground
Cloudkill 5th-level conjuration
Both create a remote, lingering hazard that punishes enemies who remain within a large area.
Players prefer Cloudkill over Grave Ground
Evard's Black Tentacles 4th-level conjuration
The spell creates a sustained ground hazard that damages and hinders creatures entering or lingering in its area.
Players prefer Evard's Black Tentacles over Grave Ground
Insect Plague 5th-level conjuration
Like Grave Ground, it is a 5th-level concentration spell that repeatedly damages multiple creatures across a persistent area.
Players prefer Insect Plague over Grave Ground
Sickening Radiance 4th-level evocation
This concentration spell combines recurring area damage with a harmful secondary effect, making positioning especially dangerous.
Players prefer Sickening Radiance over Grave Ground