Insect Plague
- Level & School
- 5th-level conjuration
- Casting Time
- Action
- Range
- 300 feet
- Components
- V, S, M (a locust)
- Duration
- Concentration, up to 10 minutes
- Classes
- Cleric, Druid, Sorcerer
Swarming locusts fill a 20-foot-radius Sphere centered on a point you choose within range. The Sphere remains for the duration, and its area is Lightly Obscured and Difficult Terrain.
When the swarm appears, each creature in it makes a Constitution saving throw, taking 4d10 Piercing damage on a failed save or half as much damage on a successful one. A creature also makes this save when it enters the spell's area for the first time on a turn or ends its turn there. A creature makes this save only once per turn.
Using a Higher-Level Spell Slot. The damage increases by 1d10 for each spell slot level above 5.
- Level & School
- 5th-level conjuration
- Casting Time
- Action
- Range
- 300 feet
- Components
- V, S, M (a few grains of sugar, some kernels of grain, and a smear of fat)
- Duration
- Concentration, 10 minutes
- Classes
- Cleric, Druid, Sorcerer
Swarming, biting locusts fill a 20-foot radius sphere centered on a point you choose within range. The sphere spreads around corners. The sphere remains for the duration, and its area is lightly obscured. The sphere's area is difficult terrain.
When the area appears, each creature in it must make a Constitution saving throw. A creature takes 4d10 piercing damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw when it enters the spell's area for the first time on a turn or ends its turn there.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d10 for each slot level above 5th.
Insect Plague 5.5e 2024 vs. 5e 2014 edition differences
The 2024 version specifies "up to 10 minutes" duration, but no change in mechanic. It clarifies the creature makes the saving throw only once per turn, whereas the 2014 version implies a saving throw when entering or ending its turn without this clarification. Damage and effects remain the same.