Sickening Radiance
2014 Rules
- Level & School
- 4th-level evocation
- Casting Time
- Action
- Range
- 120 feet
- Components
- V, S
- Duration
- Concentration, 10 minutes
- Classes
- Sorcerer, Warlock, Wizard
- Source
- Xanathar's Guide to Everything
Dim, greenish light spreads within a 30-foot-radius sphere centered on a point you choose within range. The light spreads around corners, and it lasts until the spell ends.
When a creature moves into the spell's area for the first time on a turn or starts its turn there, that creature must succeed on a Constitution saving throw or take 4d10 radiant damage, and it suffers one level of exhaustion and emits a dim, greenish light in a 5-foot radius. This light makes it impossible for the creature to benefit from being invisible. The light and any levels of exhaustion caused by this spell go away when the spell ends.
Sickening Radiance 5.5e 2024 vs. 5e 2014 edition differences
Sickening Radiance is currently only available in the 2014 edition.
How popular is Sickening Radiance in 5e?
Sickening Radiance is the #39 most popular level 4 spell (of 60) and the #10 most picked level 4 Warlock spell (of 19).
Among level 4 spells, Sickening Radiance ranks just below Doomtide and just above Conjure Woodland Beings in popularity.
- #385 (of 580) most popular 5e spell
- #39 (of 60) most popular level 4 spell
- #10 (of 19) most picked level 4 Warlock spell
- #30 (of 43) most picked level 4 Wizard spell
- #18 (of 22) most picked level 4 Sorcerer spell
Read about how this popularity data is calculated and see Sickening Radiance visualized with all 5e spells.
Spells similar to Sickening Radiance
Moonbeam 2nd-level evocation
Both create a persistent radiant area that repeatedly damages creatures entering it or starting their turns there while requiring Concentration.
Players prefer Moonbeam over Sickening Radiance
Cloudkill 5th-level conjuration
This is another long-lasting, concentration-based sphere that damages multiple creatures over successive turns and shapes where enemies can safely move.
Players prefer Cloudkill over Sickening Radiance
Insect Plague 5th-level conjuration
A large, ten-minute concentration area repeatedly harms groups of creatures and is chosen to deny an important section of the battlefield.
Players prefer Insect Plague over Sickening Radiance
Spellfire Storm 4th-level evocation
It matches the target's level, spell school, caster overlap, radiant damage, and sustained area-based combat role.
Players prefer Spellfire Storm over Sickening Radiance
Dawn 5th-level evocation
The spell projects damaging radiant light over time, making it a close thematic and tactical alternative despite its smaller area.
Players prefer Sickening Radiance over Dawn
Wall of Light 5th-level evocation
Both are high-range Evocation spells that maintain a large radiant hazard for several rounds and punish enemies who remain nearby.
Players prefer Sickening Radiance over Wall of Light