Guardian of Faith
2024 Rules
- Level & School
- 4th-level conjuration
- Casting Time
- Action
- Range
- 30 feet
- Components
- V
- Duration
- 8 hours
- Classes
- Cleric
A Large spectral guardian appears and hovers for the duration in an unoccupied space that you can see within range. The guardian occupies that space and is invulnerable, and it appears in a form appropriate for your deity or pantheon.
Any enemy that moves to a space within 10 feet of the guardian for the first time on a turn or starts its turn there makes a Dexterity saving throw, taking 20 Radiant damage on a failed save or half as much damage on a successful one. The guardian vanishes when it has dealt a total of 60 damage.
2014 Rules
- Level & School
- 4th-level conjuration
- Casting Time
- Action
- Range
- 30 feet
- Components
- V
- Duration
- 8 hours
- Classes
- Cleric
A large spectral guardian appears and hovers for the duration in an unoccupied space of your choice that you can see within range. The guardian occupies that space and is indistinct except for a gleaming sword and shield emblazoned with the symbol of your deity.
Any creature hostile to you that moves to a space within 10 feet of the guardian for the first time on a turn must succeed on a Dexterity saving throw. The creature takes 20 radiant damage on a failed save, or half as much damage on a successful one. The guardian vanishes when it has delat a total of 60 damage.
Guardian of Faith 5.5e 2024 vs. 5e 2014 edition differences
Guardian of Faith popularity
Guardian of Faith is a seldom chosen level 4 spell. Choosing it adds a unique option to your spellbook.
- Bottom 10% level 4 Cleric spell
Spells similar to Guardian of Faith
Mordenkainen's Faithful Hound 4th-level conjuration
It creates a persistent conjured guardian that watches an area for intruders and lasts for eight hours, matching the summoned, long‑duration zoning feel.
Cordon of Arrows 2nd-level transmutation
Like Guardian of Faith, this spell sets a long‑lasting trap that deals damage when foes enter a space, functioning as a passive area deterrent.
Spirit Guardians 3rd-level conjuration
Both are cleric conjurations that create an area which damages enemies that start their turns there, offering sustained radiant area damage.
Glyph of Warding 3rd-level abjuration
This spell produces a placed, persistent effect that triggers and deals damage when creatures enter or trigger the area, similar to a stationary defender.
Flaming Sphere 2nd-level conjuration
It summons a mobile conjured orb that creates ongoing area damage and shapes the battlefield over multiple rounds, like a persistent damaging guardian.