Wind Wall
2024 Rules
- Level & School
- 3rd-level evocation
- Casting Time
- Action
- Range
- 120 feet
- Components
- V, S, M (a fan and a feather)
- Duration
- Concentration, up to 1 minute
- Classes
- Druid, Ranger
A wall of strong wind rises from the ground at a point you choose within range. You can make the wall up to 50 feet long, 15 feet high, and 1 foot thick. You can shape the wall in any way you choose so long as it makes one continuous path along the ground. The wall lasts for the duration.
When the wall appears, each creature in its area makes a Strength saving throw, taking 4d8 Bludgeoning damage on a failed save or half as much damage on a successful one.
The strong wind keeps fog, smoke, and other gases at bay. Small or smaller flying creatures or objects can't pass through the wall. Loose, lightweight materials brought into the wall fly upward. Arrows, bolts, and other ordinary projectiles launched at targets behind the wall are deflected upward and miss automatically. Boulders hurled by Giants or siege engines, and similar projectiles, are unaffected. Creatures in gaseous form can't pass through it.
2014 Rules
- Level & School
- 3rd-level evocation
- Casting Time
- Action
- Range
- 120 feet
- Components
- V, S, M (a tiny fan and a feather of exotic origin)
- Duration
- Concentration, 1 minute
- Classes
- Druid, Ranger
A wall of strong wind rises from the ground at a point you choose within range. You can make the wall up to 50 feet long, 15 feet high, and 1 foot thick. You can shape the wall in any way you choose so long as it makes one continuous path along the ground. The wall lasts for the duration.
When the wall appears, each creature within its area must make a Strength saving throw. A creature takes 3d8 bludgeoning damage on a failed save, or half as much damage on a successful one.
The strong wind keeps fog, smoke, and other gases at bay. Small or smaller flying creatures or objects can't pass through the wall. Loose, lightweight materials brought into the wall fly upward. Arrows, bolts, and other ordinary projectiles launched at targets behind the wall are deflected upward and automatically miss. (Boulders hurled by giants or siege engines, and similar projectiles, are unaffected.) Creatures in gaseous form can't pass through it.
Wind Wall 5.5e 2024 vs. 5e 2014 edition differences
Wind Wall popularity
How popular is Wind Wall? It is a seldom seen spell in the game, and is chosen less than other options when available. This spell may fill a specific niche for a spellbook.
- Bottom 50% of all 5e spells
- Bottom 50% picked level 3 Druid spell
- Bottom 25% picked level 3 Ranger spell
- Bottom 10% of all level 3 spells
Spells similar to Wind Wall
Wall of Fire 4th-level evocation
Both create a persistent wall that shapes the battlefield and deals damage to creatures that occupy its space.
Players prefer Wall of Fire over Wind Wall
Call Lightning 3rd-level conjuration
As a third-level druid spell that persists and dishes out repeated area damage while shaping where fights happen, it fills a comparable tactical role.
Players prefer Call Lightning over Wind Wall
Spike Growth 2nd-level transmutation
It reshapes terrain to punish movement and control enemy positioning, offering a durable area-denial option for druids and rangers.
Players prefer Spike Growth over Wind Wall
Gust of Wind 2nd-level evocation
It uses powerful wind to control movement and projectiles in a line and comes from the same school and similar tactical niche.
Players prefer Wind Wall over Gust of Wind
Stinking Cloud 3rd-level conjuration
This spell, like the target, shapes an area to deny or hinder enemies and affects multiple targets over its duration at the same spell level.
Players prefer Wind Wall over Stinking Cloud