Dust Devil
2014 Rules
- Level & School
- 2nd-level conjuration
- Casting Time
- Action
- Range
- 60 feet
- Components
- V, S, M (a pinch of dust)
- Duration
- Concentration, 1 minute
- Classes
- Druid, Sorcerer, Wizard
- Source
- Xanathar's Guide to Everything
Choose an unoccupied 5-foot cube of air that you can see within range. An elemental force that resembles a dust devil appears in the cube and lasts for the spell's duration.
Any creature that ends its turn within 5 feet of the dust devil must make a Strength saving throw. On a failed save, the creature takes 1d8 bludgeoning damage and is pushed 10 feet away from the dust devil. On a successful save, the creature takes half as much damage and isn't pushed.
As a bonus action, you can move the dust devil up to 30 feet in any direction. If the dust devil moves over sand, dust, loose dirt, or light gravel, it sucks up the material and forms a 10-foot-radius cloud of debris around itself that lasts until the start of your next turn. The cloud heavily obscures its area.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.
Dust Devil 5.5e 2024 vs. 5e 2014 edition differences
Dust Devil is currently only available in the 2014 edition.
Dust Devil popularity
How popular is Dust Devil? It is a seldom seen spell in the game, and is chosen less than other options when available. This spell may fill a specific niche for a spellbook.
- Bottom 50% of all 5e spells
- Bottom 25% of all level 2 spells
- Bottom 25% picked level 2 Wizard spell
- Bottom 25% picked level 2 Sorcerer spell
- Bottom 10% picked level 2 Druid spell
Read about how this popularity data is calculated.
Spells similar to Dust Devil
Moonbeam 2nd-level evocation
This concentration spell also lets its caster reposition a persistent damaging area while affecting multiple creatures over time.
Players prefer Moonbeam over Dust Devil
Call Lightning 3rd-level conjuration
Repeated area attacks, concentration, and efficient follow-up actions give it a similar sustained battlefield-damage role.
Players prefer Call Lightning over Dust Devil
Wind Wall 3rd-level evocation
The wind theme, bludgeoning damage, concentration duration, and ability to reshape movement lanes make it a close tactical cousin.
Players prefer Wind Wall over Dust Devil
Cloud of Daggers 2nd-level conjuration
Both are 2nd-level conjurations that sustain an area of recurring damage for up to a minute.
Players prefer Cloud of Daggers over Dust Devil
Flaming Sphere 2nd-level conjuration
Like Dust Devil, it creates a movable damaging effect that uses a bonus action each round and requires concentration.
Players prefer Flaming Sphere over Dust Devil
Erupting Earth 3rd-level transmutation
It shares the same classes and bludgeoning damage while striking groups and altering the battlefield, though its effect is instantaneous.
Players prefer Erupting Earth over Dust Devil