Heal

Level & School
6th-level abjuration
Casting Time
Action
Range
60 feet
Components
V, S
Duration
Instantaneous
Classes
Cleric, Druid

Choose a creature that you can see within range. Positive energy washes through the target, restoring 70 Hit Points. This spell also ends the Blinded, Deafened, and Poisoned conditions on the target.

Using a Higher-Level Spell Slot. The healing increases by 10 for each spell slot level above 6.

Level & School
6th-level evocation
Casting Time
Action
Range
60 feet
Components
V, S
Duration
Instantaneous
Classes
Cleric, Druid

Choose a creature that you can see within range. A surge of positive energy washes through the creature, causing it to regain 70 hit points. This spell also ends blindness, deafness, and any diseases affecting the target. This spell has no effect on constructs or undead.

Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 7th level or higher, the amount of healing increases by 10 for each slot level above 6th.

Heal 5.5e 2024 vs. 5e 2014 edition differences

The 2014 version heals 70 HP plus 10 per slot level above 6, and ends blindness, deafness, and diseases. The 2024 version heals 70 HP plus 10 per slot level above 6, and ends blinded, deafened, and poisoned conditions. The school changes from evocation to abjuration; the effects on conditions are slightly more specific in 2024.

Spells similar to Heal

  • Cure Wounds

    Both restore hit points to a target and can be cast by cleric and druid classes.
  • Greater Restoration

    Both provide significant healing and remove harmful conditions from the target.
  • Healing Word

    Both provide healing to a target creature within range and can be cast by clerics and druids.
  • Mass Cure Wounds

    Both heal multiple targets in a given area, in contrast to Healing and Cure Wounds which only affect one target.
  • Lesser Restoration

    Both spells can remove negative conditions like poison or blindness, similar to Heal's additional condition removal.