Heal
- Level & School
- 6th-level abjuration
- Casting Time
- Action
- Range
- 60 feet
- Components
- V, S
- Duration
- Instantaneous
- Classes
- Cleric, Druid
Choose a creature that you can see within range. Positive energy washes through the target, restoring 70 Hit Points. This spell also ends the Blinded, Deafened, and Poisoned conditions on the target.
Using a Higher-Level Spell Slot. The healing increases by 10 for each spell slot level above 6.
- Level & School
- 6th-level evocation
- Casting Time
- Action
- Range
- 60 feet
- Components
- V, S
- Duration
- Instantaneous
- Classes
- Cleric, Druid
Choose a creature that you can see within range. A surge of positive energy washes through the creature, causing it to regain 70 hit points. This spell also ends blindness, deafness, and any diseases affecting the target. This spell has no effect on constructs or undead.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 7th level or higher, the amount of healing increases by 10 for each slot level above 6th.
Heal 5.5e 2024 vs. 5e 2014 edition differences
The 2014 version heals 70 HP plus 10 per slot level above 6, and ends blindness, deafness, and diseases. The 2024 version heals 70 HP plus 10 per slot level above 6, and ends blinded, deafened, and poisoned conditions. The school changes from evocation to abjuration; the effects on conditions are slightly more specific in 2024.