Heal
2024 Rules
- Level & School
- 6th-level abjuration
- Casting Time
- Action
- Range
- 60 feet
- Components
- V, S
- Duration
- Instantaneous
- Classes
- Cleric, Druid
Choose a creature that you can see within range. Positive energy washes through the target, restoring 70 Hit Points. This spell also ends the Blinded, Deafened, and Poisoned conditions on the target.
Using a Higher-Level Spell Slot. The healing increases by 10 for each spell slot level above 6.
2014 Rules
- Level & School
- 6th-level evocation
- Casting Time
- Action
- Range
- 60 feet
- Components
- V, S
- Duration
- Instantaneous
- Classes
- Cleric, Druid
Choose a creature that you can see within range. A surge of positive energy washes through the creature, causing it to regain 70 hit points. This spell also ends blindness, deafness, and any diseases affecting the target. This spell has no effect on constructs or undead.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 7th level or higher, the amount of healing increases by 10 for each slot level above 6th.
Heal 5.5e 2024 vs. 5e 2014 edition differences
Spells similar to Heal
Power Word Heal 9th-level enchantment
A high-level, instantaneous single-target heal that also removes harmful conditions, making it a clear stronger analogue to this spell.
Mass Heal 9th-level abjuration
Delivers a very large amount of instantaneous healing at high level, serving the same outright-restoration role but across many creatures.
Heroes' Feast 6th-level conjuration
A level-matched cleric/druid option that grants potent restorative effects and long-term benefits, so it fills a similar high-level support niche.
Healing Word 1st-level abjuration
A much lower-level but still ranged instant heal used to stabilize or top up allies from a distance, making it a tactical lower-tier counterpart.
Cure Wounds 1st-level abjuration
The classic single-target instantaneous heal with the same basic function, differing mainly in range and power but similar in purpose.