Mass Cure Wounds
2024 Rules
- Level & School
- 5th-level abjuration
- Casting Time
- Action
- Range
- 60 feet
- Components
- V, S
- Duration
- Instantaneous
- Classes
- Bard, Cleric, Druid
- Source
- Player's Handbook (2024)
A wave of healing energy washes out from a point you can see within range. Choose up to six creatures in a 30-foot-radius Sphere centered on that point. Each target regains Hit Points equal to 5d8 plus your spellcasting ability modifier.
Using a Higher-Level Spell Slot. The healing increases by 1d8 for each spell slot level above 5.
2014 Rules
- Level & School
- 5th-level evocation
- Casting Time
- Action
- Range
- 60 feet
- Components
- V, S
- Duration
- Instantaneous
- Classes
- Bard, Cleric, Druid
- Source
- Player's Handbook (2014)
A wave of healing energy washes out from a point of your choice within range. Choose up to six creatures in a 30-foot-radius sphere centered on that point. Each target regains hit points equal to 3d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 6th level or higher, the healing increases by 1d8 for each slot level above 5th.
Mass Cure Wounds 5.5e 2024 vs. 5e 2014 edition differences
Mass Cure Wounds popularity
How popular is Mass Cure Wounds? It is a commonly found spell in the game, and is often chosen over other options when available. This spell is a reliable addition to any spellbook.
- #1 picked level 5 Bard spell
- #1 picked level 5 Cleric spell
- #2 of all level 5 spells
- #3 picked level 5 Druid spell
- Top 50% of all 5e spells
Read about how this popularity data is calculated.
Spells similar to Mass Cure Wounds
Mass Healing Word 3rd-level abjuration
It delivers immediate ranged healing to several allies, making it a lower-level version of the same emergency group-recovery tactic.
Players prefer Mass Healing Word over Mass Cure Wounds
Mass Heal 9th-level abjuration
Both are high-level abjuration spells that restore hit points to multiple creatures at range with an instantaneous burst of healing.
Players prefer Mass Heal over Mass Cure Wounds
Prayer of Healing 2nd-level abjuration
Several nearby creatures regain hit points at once, though its shorter range and lower spell level make it less potent.
Players prefer Prayer of Healing over Mass Cure Wounds
Beacon of Hope 3rd-level abjuration
Both are cleric-centered abjuration spells designed to improve group survivability through healing support.
Players prefer Beacon of Hope over Mass Cure Wounds
Aura of Vitality 3rd-level abjuration
Rather than one burst, it sustains healing for multiple allies over time and serves a similar party-recovery purpose.
Players prefer Mass Cure Wounds over Aura of Vitality
Power Word Fortify 7th-level enchantment
This bard and cleric spell also provides powerful instantaneous healing-related support to multiple allies from a distance.
Players prefer Mass Cure Wounds over Power Word Fortify