Flame Arrows

A
Damage

Flame Arrows is a Damage spell. Damage spells focus on dealing harm to enemies.

See all Damage spells →
spell that turns a quiver of arrows into burning shots, adding fire to each hit until the ammo is spent.

2014 Rules

Level & School
3rd-level transmutation
Casting Time
Action
Range
Touch
Components
V, S
Duration
Concentration, 1 hour
Classes
Artificer, Druid, Ranger, Sorcerer, Wizard
Source
Xanathar's Guide to Everything

You touch a quiver containing arrows or bolts. When a target is hit by a ranged weapon attack using a piece of ammunition drawn from the quiver, the target takes an extra 1d6 fire damage. The spell's magic ends on a piece of ammunition when it hits or misses, and the spell ends when twelve pieces of ammunition have been drawn from the quiver.

Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 4th level or higher, the number of pieces of ammunition you can affect with this spell increases by two for each slot level above 3rd.

Flame Arrows 5.5e 2024 vs. 5e 2014 edition differences

Flame Arrows is currently only available in the 2014 edition.

Flame Arrows popularity

How popular is Flame Arrows? It is a seldom seen spell in the game, and is chosen less than other options when available. This spell may fill a specific niche for a spellbook.

Read about how this popularity data is calculated.

Spells similar to Flame Arrows