Flame Arrows
2014 Rules
- Level & School
- 3rd-level transmutation
- Casting Time
- Action
- Range
- Touch
- Components
- V, S
- Duration
- Concentration, 1 hour
- Classes
- Artificer, Druid, Ranger, Sorcerer, Wizard
- Source
- Xanathar's Guide to Everything
You touch a quiver containing arrows or bolts. When a target is hit by a ranged weapon attack using a piece of ammunition drawn from the quiver, the target takes an extra 1d6 fire damage. The spell's magic ends on a piece of ammunition when it hits or misses, and the spell ends when twelve pieces of ammunition have been drawn from the quiver.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 4th level or higher, the number of pieces of ammunition you can affect with this spell increases by two for each slot level above 3rd.
Flame Arrows 5.5e 2024 vs. 5e 2014 edition differences
Flame Arrows is currently only available in the 2014 edition.
Flame Arrows popularity
How popular is Flame Arrows? It is a seldom seen spell in the game, and is chosen less than other options when available. This spell may fill a specific niche for a spellbook.
- Bottom 50% of all 5e spells
- Bottom 25% of all level 3 spells
- Bottom 25% picked level 3 Artificer spell
- Bottom 25% picked level 3 Wizard spell
- Bottom 25% picked level 3 Sorcerer spell
- Bottom 10% picked level 3 Druid spell
- Bottom 10% picked level 3 Ranger spell
Read about how this popularity data is calculated.
Spells similar to Flame Arrows
Hunter's Mark 1st-level divination
A long-lasting concentration spell that rewards repeated weapon hits, though its bonus damage is tied to one marked target.
Players prefer Hunter's Mark over Flame Arrows
Swift Quiver 5th-level transmutation
This ranger spell also turns concentration into sustained ranged-weapon damage and stronger ammunition output.
Players prefer Swift Quiver over Flame Arrows
Lightning Arrow 3rd-level transmutation
Both enhance ranged weapon attacks with extra elemental damage and are especially suited to ranger-style archery.
Players prefer Lightning Arrow over Flame Arrows
Cordon of Arrows 2nd-level transmutation
It is a ranger transmutation cast by touching ammunition, making it a close match in both archery theme and ammunition-based damage.
Players prefer Cordon of Arrows over Flame Arrows
Elemental Weapon 3rd-level transmutation
It is a same-level transmutation that touches a weapon and adds elemental damage to its attacks for up to an hour.
Players prefer Elemental Weapon over Flame Arrows
Magic Weapon 2nd-level transmutation
The spell shares the touch range, hour-long duration, transmutation school, and weapon-enhancement purpose.
Players prefer Magic Weapon over Flame Arrows