Zephyr Strike
2014 Rules
- Level & School
- 1st-level transmutation
- Casting Time
- Bonus action
- Range
- Self
- Components
- V
- Duration
- Concentration, 1 minute
- Classes
- Ranger
- Source
- Xanathar's Guide to Everything
You move like the wind. Until the spell ends, your movement doesn't provoke opportunity attacks.
Once before the spell ends, you can give yourself advantage on one weapon attack roll on your turn. That attack deals an extra 1d8 force damage on a hit. Whether you hit or miss, your walking speed increases by 30 feet until the end of that turn.
Zephyr Strike 5.5e 2024 vs. 5e 2014 edition differences
Zephyr Strike is currently only available in the 2014 edition.
How popular is Zephyr Strike in 5e?
Zephyr Strike is the #77 most popular level 1 spell (of 82) and the #6 most picked level 1 Ranger spell (of 18).
Among level 1 spells, Zephyr Strike ranks just below Chaos Bolt and just above Distort Value in popularity.
- #289 (of 580) most popular 5e spell
- #77 (of 82) most popular level 1 spell
- #6 (of 18) most picked level 1 Ranger spell
Read about how this popularity data is calculated and see Zephyr Strike visualized with all 5e spells.
Spells similar to Zephyr Strike
Hunter's Mark 1st-level divination
Both are ranger concentration spells that enhance weapon damage while rewarding a mobile, attack-focused combat style.
Players prefer Hunter's Mark over Zephyr Strike
Shining Smite 2nd-level transmutation
Both support a weapon attack with a temporary self-buff, concentration, and an added damage payoff.
Players prefer Zephyr Strike over Shining Smite
Longstrider 1st-level transmutation
It shares the low-level ranger mobility focus, though its movement increase lasts longer and lacks Zephyr Strike's attack benefit.
Players prefer Zephyr Strike over Longstrider
Ashardalon's Stride 3rd-level transmutation
The spell turns movement into an offensive tool, pairing enhanced mobility with repeated damage during a concentration effect.
Players prefer Zephyr Strike over Ashardalon's Stride
Expeditious Retreat 1st-level transmutation
Like Zephyr Strike, it is a low-level self-buff built around improved movement and spending combat actions more effectively.
Players prefer Zephyr Strike over Expeditious Retreat
Kinetic Jaunt 2nd-level transmutation
This self-targeted concentration spell also combines force damage with the ability to move freely around enemies.
Players prefer Zephyr Strike over Kinetic Jaunt