Zephyr Strike

A
Damage

Zephyr Strike is a Damage spell. Damage spells focus on dealing harm to enemies.

See all Damage spells →
spell that lets you strike hard, slip past foes, and surge forward with
swift movement

Zephyr Strike is a Mobility spell. Mobility spells augment or allow for new ways of moving.

See all Mobility spells →
for a burst of windlike speed.

2014 Rules

Level & School
1st-level transmutation
Casting Time
Bonus action
Range
Self
Components
V
Duration
Concentration, 1 minute
Classes
Ranger
Source
Xanathar's Guide to Everything

You move like the wind. Until the spell ends, your movement doesn't provoke opportunity attacks.

Once before the spell ends, you can give yourself advantage on one weapon attack roll on your turn. That attack deals an extra 1d8 force damage on a hit. Whether you hit or miss, your walking speed increases by 30 feet until the end of that turn.

Zephyr Strike 5.5e 2024 vs. 5e 2014 edition differences

Zephyr Strike is currently only available in the 2014 edition.

Zephyr Strike popularity

How popular is Zephyr Strike? It is a commonly found spell in the game, and is often chosen over other options when available. This spell is a reliable addition to any spellbook.

Read about how this popularity data is calculated.

Spells similar to Zephyr Strike